Here is a list of all documented class members with links to the class documentation for each member:
- s -
- Save() : C3DParser
- SaveFacesIndex() : CFaceList
- saveInDifferentFormat : CSceneExportOptions
- saveInDifferentPath : CSceneExportOptions
- saver : CFileExt
- Select() : C3DScene
- SelfDiv() : C3DTVector< TYPE >
- SelfInvert() : C3DTVector< TYPE >
- SelfMult() : C3DTVector< TYPE >
- SelfNegate() : C3DTVector< TYPE >
- Serialize() : CMaterials
- SetAlphaFileName() : CMaterialMap
- SetAlphaMode() : C3DMaterial
- SetCallbackData() : C3DFilter, CBatchOptimizer
- SetChannelID() : CMaterialMap
- SetChannels() : C3DExtObject, C3DGeomObject, CGeomInfo
- SetCodePage() : CStdioFileEx
- SetConstraintRatio() : CSceneOptimizer
- SetDefaultMaterial() : CMaterials
- SetDouble() : C3DTPoint< TYPE >, C3DTVector< TYPE >
- SetFaceList() : C3DExtObject, C3DGeomObject, CChannel
- SetFaceMode() : C3DMaterial
- SetFaceSize() : CFaceList
- SetFBMaterial() : C3DConcatenateFilter
- SetFilter() : C3DNodePos
- SetFloat() : C3DTPoint< TYPE >, C3DTVector< TYPE >
- SetGlobalUVWChannel() : C3DGeomObject
- SetGlobalVCChannel() : C3DGeomObject
- SetLoadCallback() : CBatchOptimizer
- SetMagicTarget() : CMultiresolutionObject1
- SetMaterial() : C3DConcatenateFilter
- SetMaterialID() : C3DCurve, C3DMaterial
- SetMaxSize() : CMultiresolutionObject1, CMultiresolutionObject
- SetMaxThreadCount() : CSceneOptimizer
- SetMinSize() : CMultiresolutionObject1, CMultiresolutionObject
- SetMultiresolutionRatio() : CSceneOptimizer
- SetName() : C3DMaterial
- SetNodeObject() : C3DScene
- SetNormalThreshold() : CSceneOptimizer
- SetObjectRatio() : CMultiresolutionObject1
- SetOptimizeExtMode() : C3DExtObject, CSceneOptimizer
- SetOptimizeMode() : C3DExtObject, CSceneOptimizer
- SetPointList() : C3DExtObject, C3DGeomObject, CChannel
- SetPredictiveCallback() : CSceneOptimizer
- SetProgressCallback() : CBatchOptimizer, CSceneOptimizer
- SetProgressive() : CMultiresolutionObject1, CMultiresolutionObject
- SetReflectionFactor() : C3DStandardMaterial
- SetRefractionFactor() : C3DStandardMaterial
- SetSaveCallback() : CBatchOptimizer
- SetScaleFactor() : C3DScene
- SetScene() : C3DBaseObject, C3DCamera, C3DObjectCreator, C3DParser, C3DPatch, CSceneOptimizer
- SetSize() : CElementArray, CFace, CFaceList, CPointList, CXArray< TYPE, ARG_TYPE >
- SetSizeAndFlags() : CFaceList
- SetSizeMode : CFaceList
- SetSmoothAngle() : C3DGeomObject, C3DMaterial
- SetSmoothMode() : C3DGeomObject
- SetSymetryTolerance() : CSceneOptimizer
- SetType() : C3DDummy
- SetUnit() : C3DScene
- SetUVWTolerance() : CSceneOptimizer
- SetValues() : C3DTPoint< TYPE >, C3DTVector< TYPE >
- SetVCTolerance() : CSceneOptimizer
- shareDenyNone : CXFile
- shareDenyRead : CXFile
- shareDenyWrite : CXFile
- shareExclusive : CXFile
- Sort() : C3DFaceList, C3DScene
- SortNodesByDepth() : C3DScene
- specificFlags : CXFile
- SubObject() : C3DGeomObject
- SubstractTo() : C3DTPoint< TYPE >, C3DTVector< TYPE >
- SwapCoordinates() : C3DScene