Polygon Crucher SDK - Documentation
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C3DObjectCreator Class Reference

This class can be provided in C3DScene::Copy operations and allows to modify the created kind of class during the copy operation. More...

Detailed Description

This class can be provided in C3DScene::Copy operations and allows to modify the created kind of class during the copy operation.

If you intend to overidde some specific class, such C3DPointList, you can create a copy of the scene that will use this new class. C3DPolygonCruncherObjectCreator typically does this, using C3DExtPointList for object instead of the standard C3DPointList.

#include <3DScene.h>

Inheritance diagram for C3DObjectCreator:
C3DPolygonCruncherObjectCreator

Public Member Functions

 C3DObjectCreator (C3DScene *scene=NULL)
 Destination scene to which the element is copied.
 
virtual C3DBaseObject * ConvertToType (const C3DSceneNode *refnode, const C3DBaseObject *refobject)
 Convert refobject to another type. return the object itself if no conversion performed.
 
virtual C3DBaseObject * GetNewObjectFrom (const C3DBaseObject *refobject, bool &emptyCopy)
 Return an object from the provided refobject. Returned object might be empty (empty points/faces/channels). In this case, object copy fills the returned empty object.
 
virtual bool CanProcess (const C3DSceneNode *node, const C3DBaseObject *object)
 Return true if the node and its object should be copied / converted.
 
C3DScene * GetScene () const
 Set the scene to which the copied object will belong to. The element GUID is updated.
 
void SetScene (C3DScene *scene)
 Set the scene to which the copied object will belong to. The element GUID is updated.
 
CCustomData & GetCustomData ()
 Can be used to store some information.
 
overriden possibilities

The following methods are called to create the copy of the object It gives a chance to the copy method to copy the object to a different type

virtual C3DFaceList * GetNewFaceList ()
 
virtual C3DPointList * GetNewPointList ()
 
virtual C3DObject * GetNewPolygonalObject ()
 
virtual C3DCurve * GetNewCurveObject ()
 
virtual C3DPatch * GetNewPatchObject ()
 
virtual C3DGroup * GetNewGroupObject ()
 
virtual C3DDummy * GetNewDummy ()
 
virtual C3DCamera * GetNewCamera ()
 
virtual C3DLight * GetNewLight ()
 

Constructor & Destructor Documentation

◆ C3DObjectCreator()

C3DObjectCreator::C3DObjectCreator ( C3DScene *  scene = NULL)

Destination scene to which the element is copied.

The element GUID will remain the same if the destination scene differs from the original scene, or if no scene (= NULL) is defined. If no scene is defined, the element is not attached to any scene until it is attached to the scene (using C3DScene::AddNode for example)

Member Function Documentation

◆ GetNewPolygonalObject()

virtual C3DObject * C3DObjectCreator::GetNewPolygonalObject ( )
virtual

The documentation for this class was generated from the following file: