Baking textures

Exchanges about Polygon Cruncher
Post Reply
Margarita
Posts: 3
Joined: Fri Aug 20, 2021 8:30 pm
Contact:

Baking textures

Post by Margarita » Mon Aug 30, 2021 9:06 pm

Do you know if Polygon Cruncher can bake textures himself if UVs are not preserved? Thank you!

mootools
Site Admin
Posts: 260
Joined: Thu Jul 05, 2007 11:06 am
Contact:

Re: Baking textures

Post by mootools » Wed Sep 01, 2021 4:28 pm

Hi Margarita,

I am not sure to understand.
When you Keep Textures is unchecked in the interface, this means that no UVs are kept.
As there is no UV, there is no texture displayed and the object only display the diffuse color of the material.

Could you explain what you are meaning by baking texture?
Do you want mean:
  • create an atlas from the different UV Map and texture?
  • create a normal map for the optimized mesh from the original mesh?
  • ...
Thanks for your explanation!

Margarita
Posts: 3
Joined: Fri Aug 20, 2021 8:30 pm
Contact:

Re: Baking textures

Post by Margarita » Tue Sep 07, 2021 7:45 pm

Thank you for your reply!
Actually I'm interested in both:
1. Is it possible to do re-atlassing with new textures with Polygon Cruncher?
2. Does Polygon Cruncher bake normal maps after simplification or it keeps the old ones?
Thank you!

mootools
Site Admin
Posts: 260
Joined: Thu Jul 05, 2007 11:06 am
Contact:

Re: Baking textures

Post by mootools » Wed Sep 08, 2021 5:18 pm

Thanks!
We are currently working on a baking normal tool from the low res version of the mesh generated by Polygon Cruncher.
Unfortunately, it is not yet available (work beginning) but we hope to release this before the end of the year.

Concerning the re-atlassing, this is something we often tought, no plan to implement yet, but definitively something that will occurs soon.
I feel that it will be the next feature after baking.

But patience is the right answer at the moment!

Post Reply

Who is online

Users browsing this forum: No registered users and 1 guest