Hey
Suppose I have sculpted a high resolution mesh in Zbrush (ie 3 million polygons), and I intend to animate the low res mesh in 3D Max or Maya.
Than I export the high resolution mesh from Zbrush as an OBJ file, and open it into 3D Photo Browser, to reduce the amount of polygons (lets say 2 thousand polys) and save it as a new OBJ file.
Question: using this new low poly mesh, can I re-import it into Zbrush again, as a base mesh, considering I already have a high res mesh?
I intend to extract the Normal Map in Zbrush.
Tks
Fernando
Zbrush
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Re: Zbrush
For Normal Mapping to work, you can't change your UV coordinates between the high and low polygon mesh files. It should work, I would just download the trail and give it a quick test. I'm interested in the results.
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