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Polygon Crucher SDK - Documentation
Documentation
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C3DFaceList class definition which is a list of C3DFace. More...
C3DFaceList class definition which is a list of C3DFace.
#include "BitArray.h"
#include "3DBBox.h"
#include "FaceList.h"
#include "3DPointList.h"
#include "3DFace.h"
#include "DependentChannels.h"
#include "MaterialMap.h"
Go to the source code of this file.
Classes | |
class | FBMaterialID |
This class handles two MaterialID that simplifies operation on faces which have front and back materials. For example Sketchup format use intensively that kind of faces, and FBMaterial is a simple way to know if a face IsSingleMaterial, or if it has different front and back materials. More... | |
class | CFBMaterialHashMap |
This class gets an object material hash. It returns front and back material pair. @Note if we have a face #1 [Mat #1, Mat #2] and a face #2 [Mat #1, Mat #3] we will get 2 entries with (#1-#2, 1), (#1-#3, 1) More... | |
class | C3DFaceGridMap |
C3DFaceGridMap is initialized by C3DFaceList::GetFaceGridMap. More... | |
class | C3DFaceList |
C3DFaceList class which implement a list of C3DFace. Each face contains indexes to 3D points stored in C3DPointList class. Look at CFaceList base class to get more information. More... | |
Typedefs | |
typedef enum FaceGridFlags | FaceGridFlags |
typedef enum RayCastFlags | RayCastFlags |
Enumerations | |
enum | FaceGridFlags { FACEGRID_NONE = 0x00 , FACEGRID_CACHE_FOR = 0x0FF , FACEGRID_CACHE_FOR_RAYCAST = 0 , FACEGRID_CACHE_FOR_GETCLOSESTFACE , FACEGRID_MULTITHREADED = 0x100 , FACEGRID_REMOVE_DUPLICATED_FACES = 0x200 , FACEGRID_FILL_FULL_BBOX = 0x400 , FACEGRID_IGNORE_NODE_TRANSFORM = 0x800 } |
enum | RayCastFlags { RAYCAST_DEFAULT = 0x00 , RAYCAST_CHECK_BOTHDIR = 0x01 , RAYCAST_TUV_COORDINATE = 0x02 , RAYCAST_SAME_DIRECTION = 0x04 , RAYCAST_OPPOSITE_DIRECTION = 0x08 } |
This enum gives a control on the faces handled by C3DFaceList::GetRayCastFace and information returned.