Polygon Crucher SDK - Documentation
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Working with objects

Detailed Description

Objects overview

Objects are entities referenced by C3DSceneNode. There are different kind of objects, but they all have a C3DBaseObject base type.
The most important of them are the one which contains the geometry. These one are C3DGeomObject which are subdivided into different type:

C3DGeomObject are the one which contains a face list (C3DFaceList), a point list (C3DPointList) and many other lists (CChannel) for handling UVs, normals...
C3DGeomObject offers methods to modify the geometry, invalidate faces, clean the data.

You have access to various graph that gives information about what is connected to what:

You can attach any kind of data to C3DBaseObject using the CCustomData object accessible with C3DBaseObject::GetData.

Modules

 Working with faces
 
 Materials