Polygon Crucher SDK - Documentation
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CDynClientSocket Class Reference
Inheritance diagram for CDynClientSocket:
CDynExchangeSocket CXSocket

Additional Inherited Members

- Public Types inherited from CXSocket
enum  SocketMessageID { SOCKET_IDLE_MESSAGE = 0 }
 
enum  SocketError {
  SOCKET_ERROR_NONE = 0 , SOCKET_ERROR_NO_SERVICE , SOCKET_ERROR_CANT_GET_HOST_ADDRESS , SOCKET_ERROR_NOT_CREATED ,
  SOCKET_ERROR_CANT_CREATE , SOCKET_ERROR_CANT_CLOSE , SOCKET_ERROR_CANT_CONNECT , SOCKET_ERROR_CANT_LISTEN ,
  SOCKET_ERROR_CANT_BIND , SOCKET_ERROR_INIT_FAILS_FIRST = SOCKET_ERROR_NO_SERVICE , SOCKET_ERROR_INIT_FAILS_LAST = SOCKET_ERROR_CANT_BIND , SOCKET_ERROR_CANT_SEND ,
  SOCKET_ERROR_CANT_SELECT , SOCKET_ERROR_CANCEL , SOCKET_ERROR_NO_DATA_AVAILABLE , SOCKET_ERROR_CONNECTION_CLOSED ,
  SOCKET_ERROR_CANT_RECEIVE
}
 
enum  SocketFlags { SOCKET_FLAGS_NONE = 0x00 , SOCKET_FLAGS_CLIENT = 0x01 , SOCKET_FLAGS_SERVER = 0x02 , SOCKET_FLAGS_KEEP_OPEN_ON_DESTROY = 0x10000 }
 
enum  ReadDataMode { READ_WAITING_DATA = 0 , ONLY_IF_AVAILABLE_DATA , WAIT_FOR_AVAILABLE_DATA }
 
typedef enum CXSocket::SocketError SocketError
 
typedef enum CXSocket::SocketFlags SocketFlags
 
typedef enum CXSocket::ReadDataMode ReadDataMode
 
typedef CXArray< DataBlockInfoCDataBlockArray
 
typedef bool(* SocketReceiveDataCallback) (CXSocket &clientSocket, unsigned int messageID, const void *memory, fileuint dataSize, const CDataBlockArray &blocks, void *callbackData)
 
typedef bool(* SocketUserCancelCallback) (void *callbackData)
 
- Public Member Functions inherited from CDynExchangeSocket
bool SendMessageData (unsigned int message, const unsigned char *data=NULL, fileuint dataSize=0, const CCustomData *additionalData=NULL)
 
bool SendScene (C3DScene *scene, bool deleteIt, const CCustomData *additionalCustomData=NULL)
 
bool SendNode (C3DSceneNode *node, bool skipGeom=false, const CCustomData *additionalCustomData=NULL)
 
bool SendNodes (C3DScene *scene, const C3DNodeArray &nodes, const CBitArray *skipGeoms=NULL, const CCustomData *additionalCustomData=NULL)
 
virtual bool ReceiveScene (C3DScene *scene, const CCustomData *additionalData=NULL) const
 
virtual bool ReceiveNode (C3DSceneNode *node, const CCustomData *additionalData=NULL) const
 
virtual bool ReceiveNodes (C3DNodeArray &nodes, const CCustomData *additionalData=NULL) const
 
virtual bool ReceiveMessageData (const CXSocket &clientSocket, unsigned int message, const unsigned char *data, fileuint dataSize, const CCustomData *additionalData=NULL)
 
- Public Member Functions inherited from CXSocket
xSocket GetHandle ()
 
const xSocket GetHandle () const
 
bool Attach (xSocket handle, bool clientSocket, bool closeOnDestroy)
 
bool Attach (const xSocket handle)
 
bool CloseSocket ()
 
void SetCallbackData (void *callbackUserData)
 
virtual bool UserCancel () const
 
void SetUserCancelCallback (SocketUserCancelCallback callback)
 
void SetReceiveDataCallback (SocketReceiveDataCallback callback)
 
SocketError GetErrorCode () const
 
void SetErrorCode (CXSocket::SocketError error)
 
bool SendCustomData (unsigned int messageID, const CCustomData &data) const
 
bool SendDatas (unsigned int messageID, const void *data, fileuint size,...) const
 
bool ReadCustomData (unsigned int &messageID, CCustomData &data, ReadDataMode mode=ONLY_IF_AVAILABLE_DATA) const
 
voidReadDatas (unsigned int &messageID, fileuint &datasize, CDataBlockArray &blocks, ReadDataMode mode) const
 
SocketError HasDataAvailable (bool waitForData) const
 
bool CreateClient (unsigned short socketPort, bool nonBlockingConnection=false, const CXString &address=_T("localhost"))
 
bool CreateServer (unsigned short socketPort, unsigned int maxClientCount, bool startListening=true)
 
bool StartListening ()
 
bool StopListening (bool wait)
 
unsigned int GetMaxClient () const
 
const xSocketGetClients (unsigned int &clientNbr) const
 
- Static Public Member Functions inherited from CXSocket
static void Free (void *data)
 

The documentation for this class was generated from the following file: