1#if !defined(DYNAMICEXCHANGESOCKET_H)
2#define DYNAMICEXCHANGESOCKET_H
9#include "DynamicExchangeCommon.h"
11BEGIN_MOOTOOLS_NAMESPACE
25#ifndef MOOTOOLS_NO_DYN3D
31#if !defined(MOOTOOLS_NO_DYNBITMAP) && !defined(MOOTOOLS_NO_BITMAP)
36#ifndef MOOTOOLS_NO_DYNBITMAP
40#ifndef MOOTOOLS_NO_DYN3D
51#ifndef MOOTOOLS_NO_DYN3D
73 #ifndef MOOTOOLS_NO_DYN3D
74 #ifdef MOOTOOLS_PRODUCT_BUILD
79 virtual void BeginSceneScan() {};
80 virtual void EndSceneScan() {};
The class allows to get access to the scene graph, node hierarchy, material.
Definition 3DScene.h:306
A node matches one element that is part of the C3DScene graph. It references a C3DBaseObject and has ...
Definition 3DSceneNode.h:64
The class defines an x, y, z 3D point which can use int, float or double.
Definition 3DPoint.h:27
CBitArray class for handling array of bits.
Definition BitArray.h:18
CCustomData is a handly class for storing any kind of data.
Definition CustomData.h:106
Definition DynamicExchangeSocket.h:68
Definition DynamicExchangeSocket.h:15
Definition DynamicExchangeSocket.h:58
CXArray is an array of simple data information which does not requires to call a constructor / destru...
Definition XTemplate.h:34