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More information about Polygon Cruncher for 3DS Max / 3ds Max Design, the plugin for optimizing your 3D scenes and shorten the production time, reduce the development cost and improve general 3D-asset workflow. Available as a modifier and an utility plugin it reduces drastically the number of polygons and accelerate your rendering times.

Polygon Cruncher for
3ds Max / 3ds Max Design

Optimize your biggest meshes using provided plugins: the modifier plugin for a real time and interactive optimization in the 3ds Max viewers or the utility plugin for an optimization in an external viewer.

The stand alone version is also included and optimizes scene that come from many 3D file formats.

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More information about Polygon Cruncher for Maya, the 3D scene optimizer that decrease drastically the number of faces and points of your meshes. Integrated into the Maya interface (mll plugin) and also accessible through mel command, Polygon Cruncher for Maya simplifies your 3D assets and reduce the rendering time.

Polygon Cruncher for
Autodesk Maya

Dynamically simplify your scenes in Maya using the provided plugin and the mel commands. Keep the object properties (textures, vertex painting, animation) and adjust the optimization level in real time to suit your needs.

The stand alone version is also included and optimizes scene that come from many 3D file formats.

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Polygon Cruncher
Command Line

The command line version is the easiest way to plug the optimization process in your 3D pipeline. All Polygon Cruncher features are available to the command line for batching your assets from external processes. All the switches are fully documented, and visual or textual log could be generated for validating the success of the process.

The license also includes the standalone version for performing interactive optimization, which could be useful for specific and manuel purposes.

The 64-bit version simplifies scenes with millions of polygons.

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More information about Polygon Cruncher Command Line which automates optimization of your 3D assets from batches. This is the best way to generates LODs from external processes. The license also includes Polygon Cruncher Stand Alone.

Polygon Cruncher for
3DBrowser

This version is fully integrated to 3DBrowser, which simplifies greatly the way you generates your LODs. Browse your folders and reduce your assets quickly. Process any 3D files recognized by 3DBrowser and generate low polygon version from them. Polygon Cruncher is available under the 3D viewer, for an interactive simplification, or under 3DBrowser explorer window through the batch module which gives an accurate control on the  materials, textures, normals and vertex painting optimization.

The 64-bit version simplifies scenes with millions of polygons.

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More information about Polygon Cruncher for 3DBrowser an extension which adds the possibility to put your 3D on a diet. It supports the most common 3D formats: Modo LXO, Sketchup skp, Collada dae, Wavefront obj, Stereolithography stl... It is also possible to perform batch optimization on a whole folder and generate files with different levels of detail for each one.
More information about Polygon Cruncher for Lightwave, the decimation plugin for your LWO / LWS files. Plugged into Lightwave, Polygon Cruncher decreases the number of polygons of your objects without removing details. It keeps UVs, vertex painting, normals and any other assignation... The OpenGL window allows you to fine-tune the level of detail of each meshes to be optimized.

Polygon Cruncher for
Lightwave

Lighten the objects of the different layers of your scenes and reduce the rendering time with the plugin integrated in the Lightwave Modeler. Your meshes keep their extra information (animation, bones, textures...) after optimization.

The stand alone version is also included and optimizes scene that come from many 3D file formats.

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