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Promo 15 years

More information about Polygon Cruncher for 3DS Max / 3ds Max Design, the plugin for optimizing your 3D scenes and shorten the production time, reduce the development cost and improve general 3D-asset workflow. Available as a modifier and an utility plugin it reduces drastically the number of polygons and accelerate your rendering times. More information about Polygon Cruncher for Maya, the 3D scene optimizer that decrease drastically the number of faces and points of your meshes. Integrated into the Maya interface (mll plugin) and also accessible through mel command, Polygon Cruncher for Maya simplifies your 3D assets and reduce the rendering time. More information about Polygon Cruncher for Lightwave, the decimation plugin for your LWO / LWS files. Plugged into Lightwave, Polygon Cruncher decreases the number of polygons of your objects without removing details. It keeps UVs, vertex painting, normals and any other assignation... The OpenGL window allows you to fine-tune the level of detail of each meshes to be optimized. More information about Polygon Cruncher for 3DBrowser an extension which adds the possibility to put your 3D on a diet. It supports the most common 3D formats: Modo LXO, Sketchup skp, Collada dae, Wavefront obj, Stereolithography stl... It is also possible to perform batch optimization on a whole folder and generate files with different levels of detail for each one.
Polygon Cruncher for Autodesk 3ds Max or 3ds Max Design : optimize your biggest meshes using provided plugins: the modifier plugin for a real time and interactive optimization in the 3ds Max viewers or the utility plugin for an optimization in an external viewer.

The stand alone version is also included and optimizes scene that come from many 3D file formats.
Polygon Cruncher for Autodesk Maya : dynamically simplify your scenes in Maya using the provided plugin and the mel commands. Keep the object properties (textures, vertex painting, animation) and adjust the optimization level in real time to suit your needs.

The stand alone version is also included and optimizes scene that come from many 3D file formats.
Polygon Cruncher for Lightwave : lighten the objects of the different layers of your scenes and reduce the rendering time with the plugin integrated in the Lightwave Modeler. Your meshes keep their extra information (animation, bones, textures...) after optimization.

The stand alone version is also included and optimizes scene that come from many 3D file formats.
Polygon Cruncher for 3DBrowser : browse your folders and put your scenes on a diet using the interactive optimization window or the batch optimization features. Control accurately the optimization of materials, textures, normals and vertex painting.

The 64-bit version simplifies scenes with millions of polygons.