Polygon Cruncher Change Log

Version 12.05

10/2018 - Free upgrade from release 12.00 and following

Fixes

Polygon Cruncher

- 3ds Max: plugins handle incorrectly UVs on specific object.
- UVW might be altered when w value is defined.

3D

- Move textures option leads to a crash when exporting.
- Light is modified when zooming, leading to darker visualization.
- The view is incorrectly updated when objects are deleted.
- The view is incorrectly update when materials are shown or hidden.
- Wireframe view might be incorrect, particularly with Sketchup files (front / back face materials).
- FBX export: UVs are sometime incorrectly assigned to materials.
- FBX import: UVs are sometime incorrectly assigned (when a mesh has several UVs channels).
- FBX import: object position might be wrong (when GeometricTranslation is defined on a group).

Version 12.01

06/2018 - This version requires an update of your serial number

Improvements

Polygon Cruncher

- New OpenGL viewer with improved performances.
- MagicCruncher is now x8 time faster.

3D

- New OpenGL viewer with improved performances.
- Sketchup 2018 file support
- Lightwave 2018 file support
- Lightwave 2015 and before files are readed faster
- Wavefront files are readed faster.
- Faster triangulation
- Better handling of relative / absolute path when converting 3D files.

Fixes

Polygon Cruncher

- 3ds Max plugin sometime crash on saing or auto saving.
- Changing UV tolerance makes objects disappear in the StandAlone version

3D

- SKP reduces the number of imported materials
- DXF : bug correction. Do not export anymore quadrangle when this is not needed
- FBX: some UV textures are loosed when reading (bad channel number assignation)
- JT: concurrent reading crash.

Version 11.51

11/2017 - Free upgrade from release 11.00 and following

Improvements

Polygon Cruncher

- Polygon Cruncher is now 30% faster on compund scene.
- OpenGL is faster.
- Flat rendering is used when moving optimization slider for a better feedback. Seams display is removed once optimization has been computed.
- MagicCruncher performance improvement.

3D

- Improving OpenGL viewer performance as well as many other 3D operations.
- Weld points: improving vertex welding for meshes which are locally highly detailed.
- FBX: UVs import is better (less UVs imported). Fbx import is 30% faster. Fix a problem related to pivot (for FBX/3ds Max files)
- Collada: orientation problem for TriStrip and many minor corrections. Remove a random crash that occurs when reading simultaneously several Collada files.
- STL: now welding points when importing, making easier the optimization processing of such files.
- Lightwave LWO: correcting random crashes due to some specific materials.
- Lightwave LWS: importing correctly files that has several meshes in the same layer.
- Wavefront: format spécification improvements ('o' tag is now supported, multiple 'g' names support, no more limitation in name length, no default material by default...)
- LXO: improved material importation, faces / materials association improved, fix a bug related to file update that sometime prevent to open the exported file in modo.
- Sketchup: material files are not extracted any more when this is not needed.

Version 11.30

06/2017 - Free upgrade from release 11.00 and following

Note: 32 bits version is not anymore available

Improvements

Plugins

- Maya 2018 plugin is now available
- 3ds Max (all version) : the update of optimization is now taken into account when object is modified or animated.

StandAlone & Command Line version

- FBX: keep pivots information while updating fbx files after optimization.
- Collada: material transparency setting is better handled

Fixes

3D

- Collada: a crash can occurs when reading several files simultaneoulsy
- Hiding / showing materials from the material list panel does not work.
- Default material is not always displayed in material list panel.

Version 11.20

06/2017 - Free upgrade from release 11.00 and following

Note: 32 bits version of the software is provided for the last time
It will be give up in the next release.

Improvements

3D

- 3ds Max 2018 plugin support
- Maya version: point tweaks are now better handled.
- Fbx, Collada, Sketchup, Cinema 4D: now reading camera information. * (numeric pad key) allows to switches from one camera to the other.
- Fbx, Collada: now export camera.
- Fbx: embedded textures folders are now removed when closing 3D viewer.
- Fbx: embedded textures are now correctly reembedded after optimization.
- Lwo: faster loading for files with UVs.
- Sketchup: better instanciation of meshes and material support.
- Weld points command is now really more faster.

Fixes

3D

- C4D: fix a crash on specific files.

Version 11.10

01/2017 - Free upgrade from release 11.00 and following

News

- 3ds Max 2017 support.
- Maya 2017 support.
- Sketchup 2016 support.

Improvements

- Maya version: application might freeze under some circumstances (animation for example).
- Maya version: optimization is no longer computed during playback for a better user feedback.
- StandAlone version: Apply button has been replaced by Save button which allows to save the scene with different optimization ratio.
- Icons for panels.
- STL import does not perform points welding any more.
- Advanced mesh checking at import, which avoid some crashes under particular circumstances.

Fixes

- FBX export does not save correctly texture map which name includes specific characters.
- StandAlone version: open a file from the menu, does not allow to update it during save.
- StandAlone version: application might crash at startup.
- Vrml 2.0 crash with improprer files.

Version 11.05

06/2016 - Free upgrade from release 11.00 and following

Fixes

- Optimization stays stuck to the lowest level of details in under some circumstance.

- 3ds Max: important fix

Release 11.0 and 11.02 introduced new settings which make impossible to read file that contain Polygon Cruncher 10.85 (and prior) modifiers.
Release 11.05 corrects this problem and fully support Polygon Cruncher 10.85 files and prior.

As a side effect, you must load file that contains a Polygon Cruncher 11.0 and 11.02 modifier using a special procedure.
Such file may open with a ParamBlock2 file error. The following procedure corrects the problem and upgrade your settings to Polygon Cruncher 11.05.

In order to perform settings upgrade and fix the problem:

  • Setup Polygon Cruncher 11.05 or more
  • Open Polygon Cruncher modifier
  • Click on License / Upgrade... at the bottom of the modifier dialog.
  • Select Convert V11.0 to V11.02 file to V11.05
  • Select a 3ds Max that needs to be converted
    The scene loads.
  • Enter a new name for your file.
    The saving remove the issue, keeping all your settings.
    You can now load the file normaly.

- 3ds Max: the vertices count field is not always updated
- Polygon Cruncher StandAlone: an incorrect information related to license is provided in the serial dialog.
- Shortcuts to folder redirects to target folder when opening a file.

Version 11.02

06/2016 - Free upgrade from release 11.00 and following

All versions

- Improving speed optimization

Polygon Cruncher Standalone / Polygon Cruncher pour 3ds Max (Utility plugin)

- Control + (numpad), Control-Shift + (numpad), Control - (numpad), Control-Shift - (numpad) new key shortcuts to modify the optimization level by step of 10 faces or 1%
- Saving and restoring optimization preferences

Version 11.00

06/2016 - Milestone upgrade. Requires a new serial number

Improvements

Polygon Cruncher Standalone / Polygon Cruncher pour 3ds Max (Utility plugin)

- It is now possible to adjust individually the level of details for each mesh of the scene.
- New interface that makes easier the mesh selection, material selection, or the optimization on a point selection.
- New optimisation mode that take care of the mesh corners, useful particularly for architectural scene.
- MagicCruncher feature which adjust automatically the optimal optimization level for each object in the scene.
- Ultra fast optimization on multi core computers (parallel algorithm).
- Algorithm improvements leading to better results (more compact faces, better handling of planar faces, less destructive constraints...)
- Better handling of the required point or face number.
- Camera support for an easier control of the optimization on specific part of the scene.
- New features related to object selection and show/hide features which simplifies optimization level adjustement on each object.
- New features for deleting a specific mesh, deconnecting mesh into separated elements.
- Improvement for displaying optimization constraints or hidding area which are left unoptimized.
- Batch optimization improvements including all the new optimization features and particularly MagicCruncher which allows automatic simplification.
- Command line improvements, including all the new optimization features and particularly MagicCruncher which allows automatic simplification.

Polygon Cruncher for 3ds Max (Modifier plugin)

- Solo Mode: it is now possible to adjust optimization individually with a single modifier applied to a set of object.
- New optimisation mode that take care of the mesh corners, useful particularly for architectural scene.
- Algorithm improvements leading to better results (more compact faces, better handling of planar faces, less destructive constraints...)
- Batch optimization improvements including all the new optimization features and particularly MagicCruncher which allows automatic simplification.

Polygon Cruncher for Maya

- Mode Solo : possibilité d'optimiser les objets de la scène indépendemment les uns des autres.
- New optimisation mode that take care of the mesh corners, useful particularly for architectural scene.
- Algorithm improvements leading to better results (more compact faces, better handling of planar faces, less destructive constraints...)
- Batch optimization improvements including all the new optimization features and particularly MagicCruncher which allows automatic simplification.

 

Version 10.85

01/2016 - Free upgrade from release 10.7 and following

Improvements

3D

- Fbx: nurbs entities are now supported (converted to polygonal mesh)
- Fbx: Autodesk Revit materials are now handled. These materials are correctly assigned to the objects, which make easier material edition in a third party software. Revit material properties are set to default values as Revit encrypt these information. Anyway, in save update mode, which is available after optimizing a revit scene in the export dialog, all revit materials are kept with their properties.
- Fbx exports in version FBX 2014 format (not 2016) in order to make it compatible with older tool.
- Sketchup: Sketchup 2016 is now supported.

Fixes

3D

- Fbx: mesh positions are bad for FBX files that come from Maya files.
- Fbx : update saving mode loses material assignation.
- Cinema4D: some specific files leads to a crash.

Version 10.80

11/2015 - Free upgrade from release 10.7 and following

Improvements

Polygon Cruncher

- New version: Polygon Cruncher Command Line which allows to call Polygon Cruncher from the shell (for a batch on a server for example).

3D

- C4D is now using C4D R16 library.

Fixes

Polygon Cruncher

- Maya: removing calls to showEditorExact when running Maya in Batch mode.
- 3ds Max/Lightwave: fixing problems related to format export options, which are not taken into account in the batch module.

3D

- Batch processing: update mode is always used when saving the files
- FBX: export process might freezes the application.
- STL: vertex colors are not exported.

Version 10.71

09/2015 - Free upgrade from release 10.7 and following

Improvements

3D

- Fbx: FBX 2016 files support

Fixes

Polygon Cruncher

- Maya: progress bar freezes the application when it is displayed under Maya 2016 at least. The Polygon Cruncher standard progress bar is now used instead.

3D

- Update mode disappears when exporting a file (FBX, Collada...)

Version 10.7

07/2015 - Requires a new serial number

Improvements

Polygon Cruncher

- Batch processing: add a new option that allows to start from a given optimization ratio.
- Merge by materials command
- Printing feature
- 3DS Max 2016 support
- Maya 2016 support
- Lightwave 2015 support

3D

- Skp: Updating Sketchup lib
- Lxo: updating modo lib. Improving instanciation support and advanced texture search.

Fixes

Polygon Cruncher

- Correction : l'optimiseur plante parfois après une fusion par objet

3D

- C4D: potential crash with invalid indexes

 

Version 10.6

Improvements

3D

- FBX 2015 has been integrated
- DXF import has been improved and is now based on FBX SDK support and Mootools DXF import code.
- C4D import has been improved (better instantiation support, better handling of the shown/hidden flags)
- OBJ: now exports the -d parameter in material file and allow a better support when exporting to 3ds Max which considere materials as transparent.
- Fit on view feature has been improved to work whatever the window format and does not truncate the scene in some particular case.

Fixes

Polygon Cruncher

- Fix: optimize might crashes when scene has polygon which triangulation is particular.
- Fix: some object might disparears (rarely) when opening the optimizer.

3D

- C4D: part of the hierachy might be missing and update mode can lead to a crash.
- DXF: cannot save in DXF

Version 10.51

Improvements

Polygon Cruncher

- Easier registration process (information about serial number, activation)
- Easier update process .

3D

- C4D : reading improvements (taking care of cache information, better support of visibility state...)
- SKP : now supporting complex faces!

Fixes

Polygon Cruncher

- The version number was not updated, leading to a registration problem.

3D

- Correcting a crash that might occured on files without UVs.
- SKP: sketchup file support was incorrectly setup for x64 bit version of software
- 3DS: correct exportation of the scale factor.
- DAE: now supporting 3ds Max URI format.
- VRML: problem with the cube primitive.

Version 10.5

News

- Polygon Cruncher is now able to optimize extra large meshes (bigger than 115 Million of polygons!)
- Polygon Cruncher now optimizes all instances of a mesh in the same way.
- FBX file support.
- Sketchup import/export has been rewritten and now supports Sketchup 2014 files.
- Sketchup now supports front and back materials without duplicating polygons.
- Collada has been highly improved.
- LXO file support has been highly improved.
- Lightwave now find texture files in most of the case.
- DXF file support has been rewritten.
- 3D engines now support instanciation.
- Unity and scale factor are now taken into account for most of parser.
- Unity and scale factor dialog.
- Collapse mesh by material new feature.
- Merge confused points has algorithm has been rewritten and now includes a channel optimization
- Merge faces now removes duplicated faces.
- 3D viewer left panel split position is now saved.
- Select All / Invert Selection / Reselect new commands
- Show All / Invert Displayed Objects / Reshow Objects
- 3ds Max 2015 plugin is now included
- Maya 2015 plugin is now included

Fixes

- Batch optimization did not take into account merge faces and merge points settings
- Batch optimization did not take into account weld factor.
- Wavefront fails when file contains very large lines.
- Vrml97 textures path were not correctly read.
- 3ds: mesh position was not always correct when exporting.

Version 10.21

News

- Add support for Maya 2013 SP2.
- 3ds Max: improving normal conversion
- Sketchup: front / back materials are handled in a better way
- 3D Viewer displays scenes faster and improves speed when changing material show/hide state.

Fixes

- Open / Save file selector dialog crashes the application under some particular computer configuration.
- 3ds Max 2014: normals are incorrectly supported.
- 3ds Max file exchange plugin might crash in some circumstance. The stability has been improved.
- Merge Objects sometimes loses UV texturing.
- Merge Objects loses double face material properties (Sketchup files).
- Texture with path containing the / character might not be loaded.
- planar / spherical... texturing is sometime loses when performing specific 3D operations.
- The reset to default button is sometime shown even when default settings are selected in the 3D Exportation options dialog.
- Collada import: imports sometime crash.
- 3DS export: texture are renamed to 8.3 dos format when Move Texture to folder is checked in the exportation options.
- Wavefront import: long lines might be stripped, resulting in a loading failure.
- Import VRML97: textures which names contains the / character lead to loading failure.

Version 10.2

News

- 3ds Max 2014 plugin available.
- Maya 2014 plugin available.
- Merge Objects feature which allows to merge several objects into a single one.
- LXO format support.
- VRML97 format support.
- Sketchup support export support.
- Wavefront support improvements.
- 3DS support improvements.
- Collada support improvements.
- DXF support improvements.
- VRML 1.x support improvements.
- Truespace support improvements.

Version 10.1

News

- Polygon Cruncher is now available for Maya 2008 to 2013.
- Adding Auto Calculate feature for Polygon Cruncher for 3ds Max and Polygon Cruncher Stand Alone.

Fixes

- Some 3D import/export are missing for Polygon Cruncher Stand Alone.
- Opening the viewer for the first time can lead to a crash is no OpenGL extension are available from the graphic card driver.
- The Progressive optimization is not always taken into account.

Version 10.02

Improvements

- Plugins for 3ds Max 2013.
- Exchange plugin for Maya 2013

Fixes

- Correction related to mode Keep material boundaries in 3ds Max modifier.
- Registration problems for Polygon Cruncher Stand Alone.

Version 10.01

Improvements

- Polygon Cruncher is now also available as a modifier in 3ds Max !
- Selecting the discontinuities for vertex colors has been improved.
- New icons, new splash screen

Fixes

- Several problems have been corrected in the Lightwave plugin that might lead to a crash.
- Polygon Cruncher Stand Alone now writes correctly Maya binary files using the Maya exchange plugin.

Version 10.0

Improvements

- New Progressive optimization mode which takes into account the respective number of faces of each objects. Object with few faces are optimized last and are kept even at high optimization ratio
- New modes for optimizing UVs, vertex colors and normals. Points which are on UV seams, normal or vertex colors boundaries are no longer "frozen". This removes the spider web effect which appears at high optimization ratio in previous versions.
- New mode for keeping the material boundaries. Points that belong to the boundaries are no longer frozen.
- The line of symmetry is no longer frozen when optimizing using symmetric mode, thus avoiding a spider web effect along this line.
- A new setting allows to stop automatically the optimization when face deletion produces bad results.
- Improved optimization for planar surfaces.
- Memory requirements have been reduced by 30%
- New display mode for viewing the optimization constraints.
- Improved interface, improved tool tips. It is no possible to deactivate tooltips.
- 3ds Max conversion has been improved.
- Improved Collada I/O.
- New plugin for Lightwave 11.x. Lightwave 5.x and Lightwave 6.x are not any more supported.
- Add the Update mode when saving a file. This mode update the original file. It modifies only the geometry and keep all other information (animation, materials...). This mode is available for LXO, Collada, XSI.
- LXO format support.
- New normal calculation which result in an improved display.

Version 9.12

Fixes

- 3ds Max plugins does not update objects after optimization, if they belong to a hierarchy.
- Checking / unchecking optimization checkboxes (selection panel) can lead to a crash.
- Checking / unchecking optimization checkboxes (selection panel) can make object disapear.
- Frozen faces display is incorrect in the viewer.
- Toolbar button state is not always updated.

Version 9.11

Polygon Cruncher

- 3ds Max 2012 support.
- Lightwave 10 support.
- Polygon Cruncher is now available as a stand alone application.
- Memory optimization and memory bottle neck suppress. It's now possible to optimize bigger meshes.
- The multiresolution mesh generation step is now faster.
- Optimization is now performed on the selected object, when you open Polygon Cruncher from a 3D viewer.
- Fix: the lock point setting is sometime reset.

Version 9.0

Polygon Cruncher's 9.0 core has been rewritten with the following additions and changes. It's both optimized and improved dramatically. Optimization results are better than ever.

Polygon Cruncher

- Normal inversion is now extremely rare and polygons are better equilibrated. Planar surface optimization is no longer problematic.
- Optimization is more than 2 times faster.
- Optimization requires less memory (approximately 25% less).
- UV coordinates are now interpolated. Texture optimization no longer requires the locking of points.
- Normal interpolation gives smooth results when optimizing normals.
- It's now possible to lock point position in the advanced panel.

3D

- Viewer now displays anti-aliased lines (wireframe display, for example).
- Viewer now supports transparent materials.
- Improved 3D preferences (PBuffer)

Version 8.03

Polygon Cruncher

- Optimization improved for x32 bits version.
- Optimization improved for x64 bits version.
- Optimization quality are now the same between x32 and x64 bits versions.
- 3ds Max 2010 plugin support (x32 / x64 bits)

Corrections

- On particular meshes, the x64 bits optimization creates flipped faces and lead to a bad vertex distribution over the optimized mesh.
- Lightwave 5.x import sometime crashed.

Improvements in release 8.0

Polygon Cruncher

- Memory management improved: this is now possible to optimize very large meshes.
- Adding normal optimization.
- Improving the batch module (merge faces and vertex settings simplified, log files, normal support...)
- 3ds Max version updates more cleverly the modifier stack when the option Apply Modifier is unchecked.

3D

- New PLY binary export.
- Wavefront / STL / 3ds Max / Maya user normal support.

Others

- The title bar now gives information on the version and the license status.

Fixes

- Lightwave import crashes frequently when reading UVs. A crash might occurs on particular lightwave 5.x format. UV/VC are correctly saved when a same material is shared by several meshes.
- 3ds import is slow when the scene has a lot of meshes.
- Vrml fix (last face might be invalid and this can lead to an application crash).

Improvements in release 7.8

Polygon Cruncher

- Geometrical optimisation quality improved.
- UV optimisation greatly improved when textures breaks exists. Now Freeze UV discontinuities setting can't be let unactivated in most of case, which gives better optimization ratio. This setting is not anymore automatically activated when keeping UVs is selected.
- Symmetry has been improved (symmetry criteria is now based on topology, not only geometry).
- Last settings are kept for a better ergonomy.

3D

- Merge Coplanar Faces now handles correctly UVs.
- Wavefront I/O now reads several UVs for a given vertices.
- STL import now welds confused vertices.

Fixes

- Sometime normals are incorrect after optimization.
- Print scene: Printer Paper names are not correct.
- Correction 3D I/O : C4D, COB, DXF, VRML

Improvements in release 7.63

New features

  • Polygon Cruncher x64 bits, including plugins for 3DS Max 9 x64 and Lightwave 9 x64.
  • Polygon Cruncher for 3DS Max 2008 (x32 and x64), 2009 (x32/x64 bits).
  • Maya 8.5 x64 bits file format support.
  • Unicode name support.

Fixes

  • Fix: now reading files 3DS files which contains object with no points.
  • Fix: entering the face number modifies the point of view.

Improvements in release 7.51

3D viewer

New features

  • Maya 8.5 file support (read / write).

Improvements in release 7.5

3D viewer

New features

  • Tools > Merge coplanar faces: this new command merges coplanar faces. You can also define a limit angle to merge faces which are nearly coplanar.
  • Merge faces option in Polygon Cruncher batch dialog.

Fixes

  • Improvement: add an entry to Polygon Cruncher forum in Help menu.
  • Fix: clicking on the browse button in batch optimization dialog sometime leads to an infinite loop.
  • Fix: the \ character is not correctly handled when reading obj files.
  • Fix: DirectX export fails when it is selected as default export format in the batch optimization module.
  • Fix: DirectX import fails when face indexes are stored on 32 bit values.
  • Fix: thumbnails are sometime incorrectly displayed on Windows Vista.

Improvements in release 7.24

3D viewer

Improvements

  • Preferences > Display: it's now possible to select an alternative OpenGL mode, which can solve problems on specific graphic cards (ie ATI Radeon).
  • Tools > Update Thumbnails now takes care of the current scene zoom factor.

Fixes

  • Fix: LightWave reader improvement. A problem relative to layer hierachy has been corrected. This problems randomly crashed the application. Reading bad files has been also improved.
  • Fix: Improvement on HDR file support.
  • Fix: DirectX fails to initialize on some computers.
  • Fix: scene is not always correctly displayed when we zoom too close to the objects.
  • Fix: under particular circumstances, topologic and geometric cleaning might crash the application (Merge points feature, export polygon cruncher optimization).
  • Fix: merge points feature sometime gives incorrect result when using 0 as merging factor.

Others

  • A validation period of 15 days now allows to use the software after entering a valid serial number.
  • Compatibility improvement for Windows Vista.
  • Automatic checking online for new upgrade.
  • Preferences > Others: Check online regularly for an upgrade

Fixes

  • Fix: the software handles incorrectly large files (> 90 Mb)

Improvements in release 7.23

New features

  • Tools > Merge points command in Polygon Cruncher viewer.
  • Command File > Open command which allows to import any kind of supported file formats in Polygon Cruncher viewer.
  • Merge points option in Polygon Cruncher batch dialog.
  • Import scene command in Lightwave and 3DS Max Polygon Cruncher panel. This feature allows to take advantage of Polygon Cruncher importation modules.
  • STL file format support (reading ASCII and binary file formats. Supporting VisCam, SolidView, Materialise Magics variants).
  • Maya file supports (Maya must be setup on the computer).

3D viewer

  • Display performances improved.
  • Scene importation speed improved from Lightwave to Polygon Cruncher.

Fixes

  • Fix / Batch Polygon Cruncher, File > Save As: exportation options are not taken into account.
  • Fix: text translation for product activation / deactivation.
  • Lightwave 5.x is not any more supported.
  • Fix V7.23: the software need to be reactivated when the internet connection is off.
  • Fix V7.23: 3D file formats are not supported if DirectX 9 is not setup on the computer.
  • Fix V7.23: Lightwave files with textures might be incorrectly readed.

Improvements in release 7.1

New features

  • Polygon Cruncher for 3DS Max 9
  • Polygon Cruncher for Lightwave 9

3D viewer

  • An option allows displaying a conversion report when saving file to a different format.
  • Searching for Lightwave object file has been improved when reading Lightwave scene (including the possibility to include relative path in Lightwave object preference dialog).
  • It's now possible to define relative paths in the texture preference dialog.
  • OBJ file import has been improved (now supporting faces with a large number of vertices).
  • 3DS file import improved (null object are now taken into account).
  • Preferences dialog has been improved. It's now possible to define custom settings for OpenGL display.

Fixes

  • Fix / Batch Polygon Cruncher: exclude borders mode cannot be selected.
  • Fix / Batch Polygon Cruncher: optimized file is not saved when the target directory does not exist.
  • Fix / Batch Polygon Cruncher: UV and VC tolerance are not correctly taken into account.
  • Fix / Batch Polygon Cruncher: Lightwave crashes when the optimized scene has no faces or points.
  • Fix: LightWave export fails when an object has faces which material does not exist in the scene (i.e. default material).
  • Fix: Truespace exports too many materials.
  • Fix: the current directory is lost when checking Show only common extensions in the save dialog box.
  • Fix: save dialog box does not display any file when All files is selected.

Improvements in release 7.01

New features

  • Polygon Cruncher displays textures on object which have planar, spherical (...) projection

Others

  • Fix: Polygon Cruncher crashes when an object contains particular invalid faces, which make reference several time to a same point

Improvements in release 7.0

New features

  • Batch processing: it's now possible to batch optimize a single file or a set of files. You control accurately the optimization levels you need

3DS Max version

  • Version 3DS Max: 3DS Max 8.0 support
  • Dialog parameters are kept (Apply modifiers setting)

LightWave version

  • Dialog parameters are kept (optimization mode)

3DBrowser version

  • Polygon Cruncher can be opened from the main window

Improvements in release 6.7

Others

  • Polygon Cruncher is 40% faster and need less memory
  • Less Light / More Light commands
  • New view menu organization
  • Fix: some objects might be invisibles on some graphics cards
  • Fix: VRML import improved. Transformations are now handled
  • Fix: 3DS import improved. Pivots are now handled
  • Fix: 3DS is incorrectly exported when hidding objects in the scene
  • Fix: Truespace import improved. Transformation matrix are better handled

Improvements in release 6.63

Others

  • Fix: sometime plugin fails to load in 3DS Max

Improvements in release 6.61

Others

  • Fix: bad menu initialization which can makes the host application crashes (3DS Max / Lightwave)

Improvements in release 6.6

New features

  • 3DS Max release: 3DS Max 7.0 is now supported
  • 3DS Max release: "Optimize selection button"
  • Lightwave release: update now use Lightwave 8.0 SDK
  • Lightwave release: maps update has been improved
  • Upgrade Polygon Cruncher command

Others

  • Fix: bad triangulation occurs on face with holes
  • Fix: the application window sometime freezes
  • Fix: face orientation corrected for Lightwave and 3DS Max, which allows to use single face display (now the default)
  • Fix: selection and wireframe color are now correctly displayed

Improvements in release 6.5

New features

  • Lightwave and 3DS Max release: optimization is precomputed (cf. Improvements in release 6.0)
  • Improved UV textures optimization, which allows to increase optimization ratio.
  • UV textures optimization does not involve to use the Keep materials discontinuities option.
  • Optimization matches more closely the entered faces or points number.
  • Multiple UV channel optimization
  • Multiple vertex colors channel optimization
  • New exportation formats through the Save As... command

Lightwave version

  • It's now possible to optimize a single or all layers.
  • All UV and vertexs colors are now imported and optimized in Polygon Cruncher.

3DS Max version

  • All UV and vertexs colors channels are now imported and optimized in Polygon Cruncher.
  • Improved stability when replacing objects by optimized objects in 3DS Max scene.

Viewer

  • Low resolution textures setting allows to specify the maximum image size to use.
  • Enable vertexs colors is now more accessible and has been included in the toolbar. It's also possible to display simultaneously textures and vertexs colors.

Others

  • Fix: vertexs are now correctly frozen when optimizing UV using 0.0 as tolerance value.
  • Fix: vertexs are now correctly frozen when they belong to a material which is excluded from the optimization

Improvements in release 6.01

  • Fix: sometimes there can be a long delay between the moment when the optimization computation is done and the moment when the optimization slider is displayed.

Improvements in release 6.0:

  • Optimisation is now computed once for all. The slider gives an immediate access to a given optimization ratio.
  • New method for calculation initialization, which avoid wasting time when changing parameters.
  • Polygon Cruncher pour 3DS Max 6.x
  • Fix: crash when optimizing textured quads faces.

Improvements in release 5.11:

  • Fix: Polygon Cruncher for 3DBrowser crashes when scene has an hierarchy or patches
  • Fix: 3D viewer might crashes on some graphics cards in wireframe mode

Improvements in release 5.1:

  • Polygon Cruncher for 3DBrowser
  • Polygon Cruncher for 3DS Max 5.x
  • Save as, print commands
  • Setup bug correction (wrong path for the help file)

Improvements in release 5.0:

  • Better optimization quality:
    • Optimization allows to keep object symmetry.
    • Advanced parameters that offer control on face compactness and normals inversions.
    • Improvement in the order faces are optimized.

  • Better OpenGL viewer
    • New viewer interface
    • New commands access menus
    • New commands shortcuts
    • Fit on screen command
    • Save as... features
    • New textures files formats support

  • New setup software
  • Help improvement, due to the addition of a lot of concretes examples.

Improvements in release 4.0 of Polygon Cruncher:

  • Better optimization
    • Optimization quality has been really increase (Optimized polygons are more compacts).
    • Better optimization on plane surfaces.
    • New feature : points sharing two (or more) differents materials can be froozen.
    • It's now possible to freeze a point selection for each objects.
    • It's now possible to exclude optimization of one or more materials for each object.
    • Better optimization of vertex colors (It's now possible to freeze points depending on a color threshold).
  • Improved OpenGL viewer
    • Textures are now displayed in the OpenGL viewer.
    • New icons for combinated modes (smooth+wireframe, flat shading+wireframe).
    • Complete OpenGL preferences (textures directories, lighting...).
    • New camera interface.
    • Faster OpenGl display.
  • A new interface
    • New user interface to simplify use of Polygon Cruncher
    • New visualization toolbar.
    • New display for optimization statistics.
    • New optimization progress bar.

Improvements in release 3.0 of Polygon Cruncher:

    Texture coordinates and vertex colors are kepted.
  • Texture discontinuity preservation depending on a choosen tolerance value.
  • Optimization specifying a wished number of points or faces.
  • Detailed information on object optimization.
  • Better optimization on coplanar faces.
  • 3DS Max version:
    • optimization on a selected face set or on an invert selected face set.
  • Improved OpenGL viewer:
    • New controler in rotation mode.
    • Visualization of faces that are excluded of optimization.
    • OpenGL preferences (wireframe color, semi-transparent mode...)
    • Improved performances.

Improvements in release 2.0 of Polygon Cruncher:

  • New OpenGl viewer
    • Smooth shader
    • User defined smooth angle.
    • Wireframe & smooth shader, wireframe & flat shader : this allow you to see the optimization and the final object appearance.
    • Moving tools icons.
  • New optimization features :
    • Materials optimization : you can now optimize one or several materials. Materials frontiers are perfectly kepted.
    • Object optimization : you can now optimize one or several object.
  • New triangulation algorithm for preparing objects before optimization. Concaves faces are now perfectly optimised under Lightwave.
  • Better use interface.