What's new?

Version 14.55

04/2024 - Free upgrade from version 14.00 and later

3ds Max and Maya plugins

- Add support for 3ds Max 2025
- Add support for Maya 2025

Version 14.50

02/2024 - Free upgrade from version 14.00 and later

3D features

- Collada, lxo, vrml97, vrml now support unicode name
- Texture paths dialog in preferences now add a feature to help fixing texture broken link
- Improved: #980: GLTF now set correctly unit when reading and now correctly export in meter
- Improved: #980: GLTF, VRML, LXO, LWO, SKP does not export correctly camera if an unit is specified
- Improved: GLTF now react faster when changing directory (support of ShouldCancelThread)
- Improved: #985 Wavefront format now support texture options as specified in obj specification documentation
- Improved: sketchup now add an option to export hidden edge and export a correct default camera if no camera exists in the scene

Polygon Cruncher features

- Add -face-count and -point-count new switches in the command line version

Fixes

- Polygon Cruncher for Lightwave: the viewer might crash when opening the window
- Polygon Cruncher for Lightwave: contextual menu in viewer might crash the application
- 3D: zoom out command is not working
- 3D: #905 Merge object looses textures (embedded textures)
- 3D: #980 exported GLTF files are not readable in adobe dimension or Windows viewer
. - 3D: #908 shortcuts command don't work when object tree panel has the focus
- 3D: #969 YUP orbit axis is lost when switching from a camera to another one
- 3D: viewer might crash if a material is missing
- 3D: materials are not always updated in the view when modified
- 3D: baking does not save maps in the folder if a relative path is defined
- 3D: #968 texture path are betterly displayed in material info dialog
- 3D: #1000 adding some new selection feature to contextual menu and fix a problem with show selection only / hide selection only
- 3D: #986 viewer does not always refresh correctly (ie when showing point and face index)
- 3D: GLTF does now always delete temporary texture files after reading
- 3D: #989 performance improvement (C3DLayerGeom::UpdateCache is very slow)
- 3D: Sketchup does not import correctly sketchup GUID
- 3D: #992: SKP crash when using Merge options from the import dialog
- 3D: #1004: sketchup export now show 2021 and more
- All: combo box does not display correctly selected item in light mode
- All: #981: notification dialog might be located on the wrong screen
- All: #970 bottom of some letters might be incorrectly displayed in dark mode
- All: dark mode improvements when displaying a disable static control
- All: sliders does not have correct color in light theme

Version 14.21

11/2023 - Free upgrade from version 14.00 and later

- Dark mode for 3DBrowser / Polygon Cruncher
- Improved tabbed dialogs.
- End of OpenGL2 support. The application uses only the most recent version of OpenGL from now.
- End of plug-in support for 3ds Max 9.0, 2008 and 2009 as well as Maya 2008, 2009.
- Texture directory settings is suggested if a texture is missing
- Improved appearance of Polygon Cruncher plugin dialogs in 3ds Max & Maya
- Polygon Cruncher: better handling of user abandonment of file optimization during batch operation

Corrections

- 3D: potential crash of MagicCruncher when optimizing a complex scene
- 3D: UVS verification mode not displayed. It is necessary to change the display mode for the parameter to be taken into account
- FBX: fixed problem with vertex color import

Version 14.11

09/2023 - Free upgrade from version 14.00 and later

Polygon Cruncher features

- MagicCruncher: improved optimisation speed when simplifying a single object (up to 6 times faster with 16 cores)

3D features

- Display performance has been improved, particularly if the scene has objects with non-triangular faces
- New selection command based on the size of the bounding box, for filtering small elements in a scene, for example
- The delete objects command is now scriptable. Combined with the filter selection command, it is now possible to create a batch command that automatically deletes small items from a set of files
- Reading of all text formats (wavefront, stl...) is 2 to 3 times faster
- LWO: improved support for recognising a larger number of files
- OBJ: the absence of a materials library no longer leads to the display of a modal dialog
- The export dialog has been improved and now restores the default options correctly
- The material properties dialog can be used to display faces with the selected material

Fixes

- Plugin for Lightwave: the materials used in the viewer are very dark
- 3D: object might appear black if normal map display is enabled and no uv channel is available
- 3D: displaying the object properties dialog can considerably slow down rendering performance
- 3D: the orientation of normals is not taken into account when resampling normals in the normals baking function
- 3D: the unify normals function does not take user normals into account
- 3D: imported scenes sometimes contain an unnamed material
- 3D - Sketchup: saving in sketchup format can cause scenes with many objects to crash
- 3D - Lightwave: the interpretation of references between objects is sometimes incorrect and materials are lost
- 3D: bounding boxes are incorrectly displayed in the case of animation

Version 14.02

06/2023 - Free upgrade from version 14.00 and later

- Polygon Cruncher Command Line: New switches (-output-embedmedia, -output-ascii, -output-fbxconvertmat, -output-gltfcompression, -output-gltftextureformat, -input-skpcollapselivecom, -input-skpcollapsegroup, -input-skpcollapsedef, -input-skpaffine, -input-fbxpassword, -output-fbxpassword)
- Fix: resampling of normal maps does not take orientation settings into account in create normal baking command.
- Fix: crash on particular Lightwave files

Version 14.00

04/2023 - This version requires an update of your serial number

Polygon Cruncher (all versions)

- 3DS Max 2024 plugin
w - Maya 2024 plugin
- 3DS Max: option to prevent saving of user-defined optimization settings
- 3DS Max: direct access to Polygon cruncher StandAlone
- Maya: direct access to Polygon cruncher StandAlone
- MagicCruncher: improved optimization speed when simplifying a single object (up to 6 times faster with 16 cores)

Polygon Cruncher (StandAlone)

- New: create normal map feature
- New: generate normals feature
- New: UV mapping visualization function
- New: edit node transformations
- New: pivot edition and reset XForm
- New: improved non-modal material editor
- New: airplane mode to move in the scene
- New: ability to define a pivot point for rotation in orbit mode
- Improvement: render mode and extras displays improved menus
- Improvement: occlusion culling for point and face indexes
- FBX / GLTF: support for PBR materials
- GLTF: better control over map export format
- Sketchup: options to merge components or groups on import
- Sketchup keep instances when exporting
- Sketchup export of cameras
- Blender support new compression format
- VRML: support of unicode names
- Lighwave: various fixes
- 3ds Max 2024 Plugin
- Maya 2024 exchange plugin
- Use Sketchup 2023 SDK

Version 13.75

05/2022 - Free upgrade from version 13.00 and later

- 3ds Max 2023 Plugin
- Maya 2023 Plugin
- Maya 2023 exchange plugin
- GLTF: now export curves
- GLTF: fix positioning problems that may occur on certain transformations
- Blender: occasional crash on some files

Version 13.70

02/2022 - Free upgrade from version 13.00 and later

Polygon Cruncher StandAlone

- GLTF: import and export cameras
- VRML97: reading cameras
- Sketchup: support Sketchup 2022
- Scene graph: changing element with keyboard does not work
- Fix: reading an FBX file and saving it crash application

Version 13.67

12/2021 - Free upgrade from version 13.00 and later

3D

- GLTF: now support lines, lines strip, lines loop
- Faster Display Selection, Hide selection from the scene tree panel
- Fix: curve bounding box are improperly computed
- Fix: welding is not applied any more to curves
- Fix: fbx export dialog can display update mode, whereas it should not be available
- Fix: free rotation mode can change while rotating

Polygon Cruncher

- Fix: command line version does not handle correctly switches
- Fix: Some options might be randomly not available

Version 13.67

12/2021 - Free upgrade from version 13.00 and later

3D

- GLTF: now support lines, lines strip, lines loop
- Faster Display Selection, Hide selection from the scene tree panel
- Fix: curve bounding box are improperly computed
- Fix: welding is not applied any more to curves
- Fix: fbx export dialog can display update mode, whereas it should not be available
- Fix: free rotation mode can change while rotating

Polygon Cruncher

- Fix: command line version does not handle correctly switches
- Fix: Some options might be randomly not available

Version 13.66

11/2021 - Free upgrade from version 13.00 and later

 Polygon Cruncher

 3D

- FBX: does not modulate diffuse color and texture any more
- FBX: uses emissive instead ambiant when defined
- Can now modify camera FOV (Mouse wheel + Ctrl)
- Rotation tool improved with following shortcut keys:

  • Ctrl: horizontal constraint
  • Alt: vertical constraint
  • Shift: orbital / free rotation switch - or access to rotation tool in other tool

- Hidden face state is now shown in object property panel

- Fix: Batch does not take selected folder into account

Version 13.65

09/2021 - Free upgrade from version 13.00 and later

- Setup: problem with Microsoft Redistributable package.

 3D

- Viewer: the double-sided/single-sided is taking into account when it is defined in materials or objects. This improves avoid face overlapping and improves the rendering of GLTF files in particular.
- Sketchup: some mesh appears might be hidden whereas they should not.
- Sketchup: some texture filename might be incorrectly formated.
- Sketchup: fix infinity value for UV on rare occasion.
- Fix : UV, VC, Normal seams are sometimes incorrectly initialized when switching UVs, VCs, Normal settings.
- Fix: rare crash when exporting on some formats due to too long object names.

 Polygon Cruncher

- Enabled Keep UVs and Keep VCs by default if the object has them.
- User normals display now depends on the Keep Normals setting for clarity.

Version 13.60

09/2021 - Free upgrade from version 13.00 and later

- Maya plugin: clean UV / VC / Normals maps vertices when using Keep textures, Keep vertex colors, Keep normals
- Maya plugin: the shader association might be lost, when using deleteHistory to remove Polygon Cruncher node.
- 3ds Max plugin: clean UV / VC / Normals maps vertices when using Keep textures, Keep vertex colors, Keep normals

Version 13.50

07/2021 - Free upgrade from version 13.00 and later

- New: normal map bumping display.
- New: UV Checker tool.
- New: keep default rotation axis by file format.
- New: improved GLTF support for import and export to reduce file size.
- New: update mode in GLTF to preserve advanced material properties and some animations.
- New: installation of the software by major version number (several versions can be installed together). Recovery of the settings from the previous versions.
- Improvement: better rendering in OpenGL3 (lighting, shadows and mirror, shading on the grid...)
- Improvement: FBX import/export support normal maps.
- Improvement: Wavefront import support normal maps.
- Fix: image and 3D preview printing tools crashes the software.

Version 13.25

06/2021 - Free upgrade from version 13.00 and later

- Keep user choice related to the update mode in the 3D export properties.
- Hidden faces are now removed during export.
- Polygon Cruncher keeps the hidden face attribute.

Version 13.15

05/2021 - Free upgrade for users of version 13.00 and later

- The viewer might fails to display the scene (standalone)
- Missing Blender and GLTF/GLB formats (standalone and command line)
- Crash when entering serial number.
- Crash when opening the serial number input.
- Added access to the help in the 3ds Max plugin
- Added access to the help in the Maya plugin
- Obj: file are now export using UTF8 characters set by default on Windows.

Version 13.10

04/2021 - Free upgrade for users of version 13.00 and later

All versions, including Standalone

- MagicCruncher 2 to 3 times faster.
- Improved UV optimization. Mirror UVs are now taken into account.
- Improved planar surface optimization.
- Possibility to manage the activations from your Mootools account
. - Save As... icon in the toolbar.

Fixes

- Protect/Exclude border mode is not taken into account (Visual Studio optimization related bug)

3ds Max version

- Plugin for 3ds Max 2022.
- MagicCruncher function is now available in the modifier.
- Better handling of the solo mode in the case of instantiated objects.
- Improvement of the Progressive Optimization mode.
- Optimization goal is internally defined as an absolute value (number of points) instead of relative value (ratio), which guarantees stability of optimization result.
- Fixed issue when Polygon Cruncher is applied to non-triangular objects (ie. dummies).

Maya version

- Plugin for Maya 2022.
- MagicCruncher function is now available for all nodes or each node independently.
- Optimization target is internally defined as an absolute value (number of points) instead of relative (ratio), which guarantees stability of the optimization result.
- Improved tweaks management.
- Normals are now generated for the optimized object, when Keep Normals is unchecked.
- Improved the interface and fixed various bugs that made some features inoperable.

StandAlone

- Fix: The icons may not appear correctly in the main window.

Version 12.60

05/2020 - Free upgrade from release 12.00 and following

Improvements

3D

- 3ds Max 2021 support.

Fixes

- Sketchup version option is not taken into account at export.
- Selected files are now saved in batch mode.
- Entering a path for the log file is not possible in batch mode.

Version 12.50

03/2020 - Free upgrade from release 12.00 and following

Improvements

Polygon Cruncher

- MagicCruncher now introduces ultra mode.

3D

- Maya 2020 support.
- Sketchup 2020 support including many improvements on the format support.
- FBX 2019.5 support
- Front and back face support improvements.
- Merge by materials improvements
- Reduce wavefront support memory requirements.

Fixes

- OpenGL2 does not handle multiple UV channels correctly (Bug #245)
- Textures might disappear in the 3d viewer when rendering with smooth/flat+wireframe.
- Lightwave: read might crash when several a material contains several layers.

Version 12.25

05/2019 - Free upgrade from release 12.00 and following

Improvements

3D

- 3ds Max 2020 support.
- Performance for "Disconnect into Separate parts" has been greatly improved.
- Wavefront OBJ: improvement of the import for files that contain very long lines.
- Collada DAE: improvement of the import when the scene node has the same name as an other node.

Version 12.20

03/2019 - Free upgrade from release 12.00 and following

Improvements

3D

- Sketchup: reading up to 50% faster (when the file contains textures)
- Sketchup: less textures are generated when reading and convert files
- SKetchup: it's now possible to choose the exported sketchup format version (many users ask us for this!)
- Fbx: layer textures are now partially taken into account
- Fbx: it's now possible to choose the exported Fbx version format, to embed textures or to select text / binary format

Version 12.15

02/2019 - Free upgrade from release 12.00 and following

Improvements

3D

- Maya 2019 Support
- Sketchup 2019 support
- Better handling of relative texture paths when exporting 3d scenes.

Fixes

- Language problems under German OS
- Toolbars might be still incorrectly displayed under circumstances on Windows 10
- Occasional crashes when closing viewer

Version 12.10

Important: this version must be downloaded from mootools.com and updated manually.
Update within a previous version of the software will fail.

12/2018 - Free upgrade from release 12.00 and following

Improvements

3D

- LWO: file are read faster
- Object scene tree panel is filled faster

Fixes

- The software always report that a new version is available following the Mootools web site migration.
- Toolbars are incorrectly displayed after the computer wake up and when a scale factor is defined on Windows 10 screen settings.
- Preferences > Small Icon Toolbar setting is not correctly taken into account.

Version 12.05

10/2018 - Free upgrade from release 12.00 and following

Fixes

Polygon Cruncher

- 3ds Max: plugins handle incorrectly UVs on specific object.
- UVW might be altered when w value is defined.

3D

- Move textures option leads to a crash when exporting.
- Light is modified when zooming, leading to darker visualization.
- The view is incorrectly updated when objects are deleted.
- The view is incorrectly update when materials are shown or hidden.
- Wireframe view might be incorrect, particularly with Sketchup files (front / back face materials).
- FBX export: UVs are sometime incorrectly assigned to materials.
- FBX import: UVs are sometime incorrectly assigned (when a mesh has several UVs channels).
- FBX import: object position might be wrong (when GeometricTranslation is defined on a group).

Version 12.01

06/2018 - This version requires an update of your serial number

Improvements

Polygon Cruncher

- New OpenGL viewer with improved performances.
- MagicCruncher is now x8 time faster.

3D

- New OpenGL viewer with improved performances.
- Sketchup 2018 file support
- Lightwave 2018 file support
- Lightwave 2015 and before files are readed faster
- Wavefront files are readed faster.
- Faster triangulation
- Better handling of relative / absolute path when converting 3D files.

Fixes

Polygon Cruncher

- 3ds Max plugin sometime crash on saing or auto saving.
- Changing UV tolerance makes objects disappear in the StandAlone version

3D

- SKP reduces the number of imported materials
- DXF : bug correction. Do not export anymore quadrangle when this is not needed
- FBX: some UV textures are loosed when reading (bad channel number assignation)
- JT: concurrent reading crash.

Version 11.51

11/2017 - Free upgrade from release 11.00 and following

Improvements

Polygon Cruncher

- Polygon Cruncher is now 30% faster on compund scene.
- OpenGL is faster.
- Flat rendering is used when moving optimization slider for a better feedback. Seams display is removed once optimization has been computed.
- MagicCruncher performance improvement.

3D

- Improving OpenGL viewer performance as well as many other 3D operations.
- Weld points: improving vertex welding for meshes which are locally highly detailed.
- FBX: UVs import is better (less UVs imported). Fbx import is 30% faster. Fix a problem related to pivot (for FBX/3ds Max files)
- Collada: orientation problem for TriStrip and many minor corrections. Remove a random crash that occurs when reading simultaneously several Collada files.
- STL: now welding points when importing, making easier the optimization processing of such files.
- Lightwave LWO: correcting random crashes due to some specific materials.
- Lightwave LWS: importing correctly files that has several meshes in the same layer.
- Wavefront: format spécification improvements ('o' tag is now supported, multiple 'g' names support, no more limitation in name length, no default material by default...)
- LXO: improved material importation, faces / materials association improved, fix a bug related to file update that sometime prevent to open the exported file in modo.
- Sketchup: material files are not extracted any more when this is not needed.

Version 11.30

06/2017 - Free upgrade from release 11.00 and following

Note: 32 bits version is not anymore available

Improvements

Plugins

- Maya 2018 plugin is now available
- 3ds Max (all version) : the update of optimization is now taken into account when object is modified or animated.

StandAlone & Command Line version

- FBX: keep pivots information while updating fbx files after optimization.
- Collada: material transparency setting is better handled

Fixes

3D

- Collada: a crash can occurs when reading several files simultaneoulsy
- Hiding / showing materials from the material list panel does not work.
- Default material is not always displayed in material list panel.

Version 11.20

06/2017 - Free upgrade from release 11.00 and following

Note: 32 bits version of the software is provided for the last time
It will be give up in the next release.

Improvements

3D

- 3ds Max 2018 plugin support
- Maya version: point tweaks are now better handled.
- Fbx, Collada, Sketchup, Cinema 4D: now reading camera information. * (numeric pad key) allows to switches from one camera to the other.
- Fbx, Collada: now export camera.
- Fbx: embedded textures folders are now removed when closing 3D viewer.
- Fbx: embedded textures are now correctly reembedded after optimization.
- Lwo: faster loading for files with UVs.
- Sketchup: better instanciation of meshes and material support.
- Weld points command is now really more faster.

Fixes

3D

- C4D: fix a crash on specific files.

Version 11.10

01/2017 - Free upgrade from release 11.00 and following

News

- 3ds Max 2017 support.
- Maya 2017 support.
- Sketchup 2016 support.

Improvements

- Maya version: application might freeze under some circumstances (animation for example).
- Maya version: optimization is no longer computed during playback for a better user feedback.
- StandAlone version: Apply button has been replaced by Save button which allows to save the scene with different optimization ratio.
- Icons for panels.
- STL import does not perform points welding any more.
- Advanced mesh checking at import, which avoid some crashes under particular circumstances.

Fixes

- FBX export does not save correctly texture map which name includes specific characters.
- StandAlone version: open a file from the menu, does not allow to update it during save.
- StandAlone version: application might crash at startup.
- Vrml 2.0 crash with improprer files.

Version 11.05

06/2016 - Free upgrade from release 11.00 and following

Fixes

- Optimization stays stuck to the lowest level of details in under some circumstance.

- 3ds Max: important fix

Release 11.0 and 11.02 introduced new settings which make impossible to read file that contain Polygon Cruncher 10.85 (and prior) modifiers.
Release 11.05 corrects this problem and fully support Polygon Cruncher 10.85 files and prior.

As a side effect, you must load file that contains a Polygon Cruncher 11.0 and 11.02 modifier using a special procedure.
Such file may open with a ParamBlock2 file error. The following procedure corrects the problem and upgrade your settings to Polygon Cruncher 11.05.

In order to perform settings upgrade and fix the problem:

  • Setup Polygon Cruncher 11.05 or more
  • Open Polygon Cruncher modifier
  • Click on License / Upgrade... at the bottom of the modifier dialog.
  • Select Convert V11.0 to V11.02 file to V11.05
  • Select a 3ds Max that needs to be converted
    The scene loads.
  • Enter a new name for your file.
    The saving remove the issue, keeping all your settings.
    You can now load the file normaly.

- 3ds Max: the vertices count field is not always updated
- Polygon Cruncher StandAlone: an incorrect information related to license is provided in the serial dialog.
- Shortcuts to folder redirects to target folder when opening a file.

Version 11.02

06/2016 - Free upgrade from release 11.00 and following

All versions

- Improving speed optimization

Polygon Cruncher Standalone / Polygon Cruncher pour 3ds Max (Utility plugin)

- Control + (numpad), Control-Shift + (numpad), Control - (numpad), Control-Shift - (numpad) new key shortcuts to modify the optimization level by step of 10 faces or 1%
- Saving and restoring optimization preferences

Version 11.00

06/2016 - Milestone upgrade. Requires a new serial number

Improvements

Polygon Cruncher Standalone / Polygon Cruncher pour 3ds Max (Utility plugin)

- It is now possible to adjust individually the level of details for each mesh of the scene.
- New interface that makes easier the mesh selection, material selection, or the optimization on a point selection.
- New optimisation mode that take care of the mesh corners, useful particularly for architectural scene.
- MagicCruncher feature which adjust automatically the optimal optimization level for each object in the scene.
- Ultra fast optimization on multi core computers (parallel algorithm).
- Algorithm improvements leading to better results (more compact faces, better handling of planar faces, less destructive constraints...)
- Better handling of the required point or face number.
- Camera support for an easier control of the optimization on specific part of the scene.
- New features related to object selection and show/hide features which simplifies optimization level adjustement on each object.
- New features for deleting a specific mesh, deconnecting mesh into separated elements.
- Improvement for displaying optimization constraints or hidding area which are left unoptimized.
- Batch optimization improvements including all the new optimization features and particularly MagicCruncher which allows automatic simplification.
- Command line improvements, including all the new optimization features and particularly MagicCruncher which allows automatic simplification.

Polygon Cruncher for 3ds Max (Modifier plugin)

- Solo Mode: it is now possible to adjust optimization individually with a single modifier applied to a set of object.
- New optimisation mode that take care of the mesh corners, useful particularly for architectural scene.
- Algorithm improvements leading to better results (more compact faces, better handling of planar faces, less destructive constraints...)
- Batch optimization improvements including all the new optimization features and particularly MagicCruncher which allows automatic simplification.

Polygon Cruncher for Maya

- Mode Solo : possibilité d'optimiser les objets de la scène indépendemment les uns des autres.
- New optimisation mode that take care of the mesh corners, useful particularly for architectural scene.
- Algorithm improvements leading to better results (more compact faces, better handling of planar faces, less destructive constraints...)
- Batch optimization improvements including all the new optimization features and particularly MagicCruncher which allows automatic simplification.

 

Version 10.85

01/2016 - Free upgrade from release 10.7 and following

Improvements

3D

- Fbx: nurbs entities are now supported (converted to polygonal mesh)
- Fbx: Autodesk Revit materials are now handled. These materials are correctly assigned to the objects, which make easier material edition in a third party software. Revit material properties are set to default values as Revit encrypt these information. Anyway, in save update mode, which is available after optimizing a revit scene in the export dialog, all revit materials are kept with their properties.
- Fbx exports in version FBX 2014 format (not 2016) in order to make it compatible with older tool.
- Sketchup: Sketchup 2016 is now supported.

Fixes

3D

- Fbx: mesh positions are bad for FBX files that come from Maya files.
- Fbx : update saving mode loses material assignation.
- Cinema4D: some specific files leads to a crash.

Version 10.80

11/2015 - Free upgrade from release 10.7 and following

Improvements

Polygon Cruncher

- New version: Polygon Cruncher Command Line which allows to call Polygon Cruncher from the shell (for a batch on a server for example).

3D

- C4D is now using C4D R16 library.

Fixes

Polygon Cruncher

- Maya: removing calls to showEditorExact when running Maya in Batch mode.
- 3ds Max/Lightwave: fixing problems related to format export options, which are not taken into account in the batch module.

3D

- Batch processing: update mode is always used when saving the files
- FBX: export process might freezes the application.
- STL: vertex colors are not exported.

Version 10.71

09/2015 - Free upgrade from release 10.7 and following

Improvements

3D

- Fbx: FBX 2016 files support

Fixes

Polygon Cruncher

- Maya: progress bar freezes the application when it is displayed under Maya 2016 at least. The Polygon Cruncher standard progress bar is now used instead.

3D

- Update mode disappears when exporting a file (FBX, Collada...)

Version 10.7

07/2015 - Requires a new serial number

Improvements

Polygon Cruncher

- Batch processing: add a new option that allows to start from a given optimization ratio.
- Merge by materials command
- Printing feature
- 3DS Max 2016 support
- Maya 2016 support
- Lightwave 2015 support

3D

- Skp: Updating Sketchup lib
- Lxo: updating modo lib. Improving instanciation support and advanced texture search.

Fixes

Polygon Cruncher

- Correction : l'optimiseur plante parfois après une fusion par objet

3D

- C4D: potential crash with invalid indexes

 

Version 10.6

Improvements

3D

- FBX 2015 has been integrated
- DXF import has been improved and is now based on FBX SDK support and Mootools DXF import code.
- C4D import has been improved (better instantiation support, better handling of the shown/hidden flags)
- OBJ: now exports the -d parameter in material file and allow a better support when exporting to 3ds Max which considere materials as transparent.
- Fit on view feature has been improved to work whatever the window format and does not truncate the scene in some particular case.

Fixes

Polygon Cruncher

- Fix: optimize might crashes when scene has polygon which triangulation is particular.
- Fix: some object might disparears (rarely) when opening the optimizer.

3D

- C4D: part of the hierachy might be missing and update mode can lead to a crash.
- DXF: cannot save in DXF

Version 10.51

Improvements

Polygon Cruncher

- Easier registration process (information about serial number, activation)
- Easier update process .

3D

- C4D : reading improvements (taking care of cache information, better support of visibility state...)
- SKP : now supporting complex faces!

Fixes

Polygon Cruncher

- The version number was not updated, leading to a registration problem.

3D

- Correcting a crash that might occured on files without UVs.
- SKP: sketchup file support was incorrectly setup for x64 bit version of software
- 3DS: correct exportation of the scale factor.
- DAE: now supporting 3ds Max URI format.
- VRML: problem with the cube primitive.

Version 10.5

News

- Polygon Cruncher is now able to optimize extra large meshes (bigger than 115 Million of polygons!)
- Polygon Cruncher now optimizes all instances of a mesh in the same way.
- FBX file support.
- Sketchup import/export has been rewritten and now supports Sketchup 2014 files.
- Sketchup now supports front and back materials without duplicating polygons.
- Collada has been highly improved.
- LXO file support has been highly improved.
- Lightwave now find texture files in most of the case.
- DXF file support has been rewritten.
- 3D engines now support instanciation.
- Unity and scale factor are now taken into account for most of parser.
- Unity and scale factor dialog.
- Collapse mesh by material new feature.
- Merge confused points has algorithm has been rewritten and now includes a channel optimization
- Merge faces now removes duplicated faces.
- 3D viewer left panel split position is now saved.
- Select All / Invert Selection / Reselect new commands
- Show All / Invert Displayed Objects / Reshow Objects
- 3ds Max 2015 plugin is now included
- Maya 2015 plugin is now included

Fixes

- Batch optimization did not take into account merge faces and merge points settings
- Batch optimization did not take into account weld factor.
- Wavefront fails when file contains very large lines.
- Vrml97 textures path were not correctly read.
- 3ds: mesh position was not always correct when exporting.

Version 10.21

News

- Add support for Maya 2013 SP2.
- 3ds Max: improving normal conversion
- Sketchup: front / back materials are handled in a better way
- 3D Viewer displays scenes faster and improves speed when changing material show/hide state.

Fixes

- Open / Save file selector dialog crashes the application under some particular computer configuration.
- 3ds Max 2014: normals are incorrectly supported.
- 3ds Max file exchange plugin might crash in some circumstance. The stability has been improved.
- Merge Objects sometimes loses UV texturing.
- Merge Objects loses double face material properties (Sketchup files).
- Texture with path containing the / character might not be loaded.
- planar / spherical... texturing is sometime loses when performing specific 3D operations.
- The reset to default button is sometime shown even when default settings are selected in the 3D Exportation options dialog.
- Collada import: imports sometime crash.
- 3DS export: texture are renamed to 8.3 dos format when Move Texture to folder is checked in the exportation options.
- Wavefront import: long lines might be stripped, resulting in a loading failure.
- Import VRML97: textures which names contains the / character lead to loading failure.

Version 10.2

News

- 3ds Max 2014 plugin available.
- Maya 2014 plugin available.
- Merge Objects feature which allows to merge several objects into a single one.
- LXO format support.
- VRML97 format support.
- Sketchup support export support.
- Wavefront support improvements.
- 3DS support improvements.
- Collada support improvements.
- DXF support improvements.
- VRML 1.x support improvements.
- Truespace support improvements.

Version 10.1

News

- Polygon Cruncher is now available for Maya 2008 to 2013.
- Adding Auto Calculate feature for Polygon Cruncher for 3ds Max and Polygon Cruncher Stand Alone.

Fixes

- Some 3D import/export are missing for Polygon Cruncher Stand Alone.
- Opening the viewer for the first time can lead to a crash is no OpenGL extension are available from the graphic card driver.
- The Progressive optimization is not always taken into account.

Version 10.02

Improvements

- Plugins for 3ds Max 2013.
- Exchange plugin for Maya 2013

Fixes

- Correction related to mode Keep material boundaries in 3ds Max modifier.
- Registration problems for Polygon Cruncher Stand Alone.

Version 10.01

Improvements

- Polygon Cruncher is now also available as a modifier in 3ds Max !
- Selecting the discontinuities for vertex colors has been improved.
- New icons, new splash screen

Fixes

- Several problems have been corrected in the Lightwave plugin that might lead to a crash.
- Polygon Cruncher Stand Alone now writes correctly Maya binary files using the Maya exchange plugin.

Version 10.0

Improvements

- New Progressive optimization mode which takes into account the respective number of faces of each objects. Object with few faces are optimized last and are kept even at high optimization ratio
- New modes for optimizing UVs, vertex colors and normals. Points which are on UV seams, normal or vertex colors boundaries are no longer "frozen". This removes the spider web effect which appears at high optimization ratio in previous versions.
- New mode for keeping the material boundaries. Points that belong to the boundaries are no longer frozen.
- The line of symmetry is no longer frozen when optimizing using symmetric mode, thus avoiding a spider web effect along this line.
- A new setting allows to stop automatically the optimization when face deletion produces bad results.
- Improved optimization for planar surfaces.
- Memory requirements have been reduced by 30%
- New display mode for viewing the optimization constraints.
- Improved interface, improved tool tips. It is no possible to deactivate tooltips.
- 3ds Max conversion has been improved.
- Improved Collada I/O.
- New plugin for Lightwave 11.x. Lightwave 5.x and Lightwave 6.x are not any more supported.
- Add the Update mode when saving a file. This mode update the original file. It modifies only the geometry and keep all other information (animation, materials...). This mode is available for LXO, Collada, XSI.
- LXO format support.
- New normal calculation which result in an improved display.

Version 9.12

Fixes

- 3ds Max plugins does not update objects after optimization, if they belong to a hierarchy.
- Checking / unchecking optimization checkboxes (selection panel) can lead to a crash.
- Checking / unchecking optimization checkboxes (selection panel) can make object disapear.
- Frozen faces display is incorrect in the viewer.
- Toolbar button state is not always updated.

Version 9.11

Polygon Cruncher

- 3ds Max 2012 support.
- Lightwave 10 support.
- Polygon Cruncher is now available as a stand alone application.
- Memory optimization and memory bottle neck suppress. It's now possible to optimize bigger meshes.
- The multiresolution mesh generation step is now faster.
- Optimization is now performed on the selected object, when you open Polygon Cruncher from a 3D viewer.
- Fix: the lock point setting is sometime reset.

Version 9.0

Polygon Cruncher's 9.0 core has been rewritten with the following additions and changes. It's both optimized and improved dramatically. Optimization results are better than ever.

Polygon Cruncher

- Normal inversion is now extremely rare and polygons are better equilibrated. Planar surface optimization is no longer problematic.
- Optimization is more than 2 times faster.
- Optimization requires less memory (approximately 25% less).
- UV coordinates are now interpolated. Texture optimization no longer requires the locking of points.
- Normal interpolation gives smooth results when optimizing normals.
- It's now possible to lock point position in the advanced panel.

3D

- Viewer now displays anti-aliased lines (wireframe display, for example).
- Viewer now supports transparent materials.
- Improved 3D preferences (PBuffer)

Version 8.03

Polygon Cruncher

- Optimization improved for x32 bits version.
- Optimization improved for x64 bits version.
- Optimization quality are now the same between x32 and x64 bits versions.
- 3ds Max 2010 plugin support (x32 / x64 bits)

Corrections

- On particular meshes, the x64 bits optimization creates flipped faces and lead to a bad vertex distribution over the optimized mesh.
- Lightwave 5.x import sometime crashed.

Improvements in release 8.0

Polygon Cruncher

- Memory management improved: this is now possible to optimize very large meshes.
- Adding normal optimization.
- Improving the batch module (merge faces and vertex settings simplified, log files, normal support...)
- 3ds Max version updates more cleverly the modifier stack when the option Apply Modifier is unchecked.

3D

- New PLY binary export.
- Wavefront / STL / 3ds Max / Maya user normal support.

Others

- The title bar now gives information on the version and the license status.

Fixes

- Lightwave import crashes frequently when reading UVs. A crash might occurs on particular lightwave 5.x format. UV/VC are correctly saved when a same material is shared by several meshes.
- 3ds import is slow when the scene has a lot of meshes.
- Vrml fix (last face might be invalid and this can lead to an application crash).

Improvements in release 7.8

Polygon Cruncher

- Geometrical optimisation quality improved.
- UV optimisation greatly improved when textures breaks exists. Now Freeze UV discontinuities setting can't be let unactivated in most of case, which gives better optimization ratio. This setting is not anymore automatically activated when keeping UVs is selected.
- Symmetry has been improved (symmetry criteria is now based on topology, not only geometry).
- Last settings are kept for a better ergonomy.

3D

- Merge Coplanar Faces now handles correctly UVs.
- Wavefront I/O now reads several UVs for a given vertices.
- STL import now welds confused vertices.

Fixes

- Sometime normals are incorrect after optimization.
- Print scene: Printer Paper names are not correct.
- Correction 3D I/O : C4D, COB, DXF, VRML

Improvements in release 7.63

New features

  • Polygon Cruncher x64 bits, including plugins for 3DS Max 9 x64 and Lightwave 9 x64.
  • Polygon Cruncher for 3DS Max 2008 (x32 and x64), 2009 (x32/x64 bits).
  • Maya 8.5 x64 bits file format support.
  • Unicode name support.

Fixes

  • Fix: now reading files 3DS files which contains object with no points.
  • Fix: entering the face number modifies the point of view.

Improvements in release 7.51

3D viewer

New features

  • Maya 8.5 file support (read / write).

Improvements in release 7.5

3D viewer

New features

  • Tools > Merge coplanar faces: this new command merges coplanar faces. You can also define a limit angle to merge faces which are nearly coplanar.
  • Merge faces option in Polygon Cruncher batch dialog.

Fixes

  • Improvement: add an entry to Polygon Cruncher forum in Help menu.
  • Fix: clicking on the browse button in batch optimization dialog sometime leads to an infinite loop.
  • Fix: the \ character is not correctly handled when reading obj files.
  • Fix: DirectX export fails when it is selected as default export format in the batch optimization module.
  • Fix: DirectX import fails when face indexes are stored on 32 bit values.
  • Fix: thumbnails are sometime incorrectly displayed on Windows Vista.

Improvements in release 7.24

3D viewer

Improvements

  • Preferences > Display: it's now possible to select an alternative OpenGL mode, which can solve problems on specific graphic cards (ie ATI Radeon).
  • Tools > Update Thumbnails now takes care of the current scene zoom factor.

Fixes

  • Fix: LightWave reader improvement. A problem relative to layer hierachy has been corrected. This problems randomly crashed the application. Reading bad files has been also improved.
  • Fix: Improvement on HDR file support.
  • Fix: DirectX fails to initialize on some computers.
  • Fix: scene is not always correctly displayed when we zoom too close to the objects.
  • Fix: under particular circumstances, topologic and geometric cleaning might crash the application (Merge points feature, export polygon cruncher optimization).
  • Fix: merge points feature sometime gives incorrect result when using 0 as merging factor.

Others

  • A validation period of 15 days now allows to use the software after entering a valid serial number.
  • Compatibility improvement for Windows Vista.
  • Automatic checking online for new upgrade.
  • Preferences > Others: Check online regularly for an upgrade

Fixes

  • Fix: the software handles incorrectly large files (> 90 Mb)

Improvements in release 7.23

New features

  • Tools > Merge points command in Polygon Cruncher viewer.
  • Command File > Open command which allows to import any kind of supported file formats in Polygon Cruncher viewer.
  • Merge points option in Polygon Cruncher batch dialog.
  • Import scene command in Lightwave and 3DS Max Polygon Cruncher panel. This feature allows to take advantage of Polygon Cruncher importation modules.
  • STL file format support (reading ASCII and binary file formats. Supporting VisCam, SolidView, Materialise Magics variants).
  • Maya file supports (Maya must be setup on the computer).

3D viewer

  • Display performances improved.
  • Scene importation speed improved from Lightwave to Polygon Cruncher.

Fixes

  • Fix / Batch Polygon Cruncher, File > Save As: exportation options are not taken into account.
  • Fix: text translation for product activation / deactivation.
  • Lightwave 5.x is not any more supported.
  • Fix V7.23: the software need to be reactivated when the internet connection is off.
  • Fix V7.23: 3D file formats are not supported if DirectX 9 is not setup on the computer.
  • Fix V7.23: Lightwave files with textures might be incorrectly readed.

Improvements in release 7.1

New features

  • Polygon Cruncher for 3DS Max 9
  • Polygon Cruncher for Lightwave 9

3D viewer

  • An option allows displaying a conversion report when saving file to a different format.
  • Searching for Lightwave object file has been improved when reading Lightwave scene (including the possibility to include relative path in Lightwave object preference dialog).
  • It's now possible to define relative paths in the texture preference dialog.
  • OBJ file import has been improved (now supporting faces with a large number of vertices).
  • 3DS file import improved (null object are now taken into account).
  • Preferences dialog has been improved. It's now possible to define custom settings for OpenGL display.

Fixes

  • Fix / Batch Polygon Cruncher: exclude borders mode cannot be selected.
  • Fix / Batch Polygon Cruncher: optimized file is not saved when the target directory does not exist.
  • Fix / Batch Polygon Cruncher: UV and VC tolerance are not correctly taken into account.
  • Fix / Batch Polygon Cruncher: Lightwave crashes when the optimized scene has no faces or points.
  • Fix: LightWave export fails when an object has faces which material does not exist in the scene (i.e. default material).
  • Fix: Truespace exports too many materials.
  • Fix: the current directory is lost when checking Show only common extensions in the save dialog box.
  • Fix: save dialog box does not display any file when All files is selected.

Improvements in release 7.01

New features

  • Polygon Cruncher displays textures on object which have planar, spherical (...) projection

Others

  • Fix: Polygon Cruncher crashes when an object contains particular invalid faces, which make reference several time to a same point

Improvements in release 7.0

New features

  • Batch processing: it's now possible to batch optimize a single file or a set of files. You control accurately the optimization levels you need

3DS Max version

  • Version 3DS Max: 3DS Max 8.0 support
  • Dialog parameters are kept (Apply modifiers setting)

LightWave version

  • Dialog parameters are kept (optimization mode)

3DBrowser version

  • Polygon Cruncher can be opened from the main window

Improvements in release 6.7

Others

  • Polygon Cruncher is 40% faster and need less memory
  • Less Light / More Light commands
  • New view menu organization
  • Fix: some objects might be invisibles on some graphics cards
  • Fix: VRML import improved. Transformations are now handled
  • Fix: 3DS import improved. Pivots are now handled
  • Fix: 3DS is incorrectly exported when hidding objects in the scene
  • Fix: Truespace import improved. Transformation matrix are better handled

Improvements in release 6.63

Others

  • Fix: sometime plugin fails to load in 3DS Max

Improvements in release 6.61

Others

  • Fix: bad menu initialization which can makes the host application crashes (3DS Max / Lightwave)

Improvements in release 6.6

New features

  • 3DS Max release: 3DS Max 7.0 is now supported
  • 3DS Max release: "Optimize selection button"
  • Lightwave release: update now use Lightwave 8.0 SDK
  • Lightwave release: maps update has been improved
  • Upgrade Polygon Cruncher command

Others

  • Fix: bad triangulation occurs on face with holes
  • Fix: the application window sometime freezes
  • Fix: face orientation corrected for Lightwave and 3DS Max, which allows to use single face display (now the default)
  • Fix: selection and wireframe color are now correctly displayed

Improvements in release 6.5

New features

  • Lightwave and 3DS Max release: optimization is precomputed (cf. Improvements in release 6.0)
  • Improved UV textures optimization, which allows to increase optimization ratio.
  • UV textures optimization does not involve to use the Keep materials discontinuities option.
  • Optimization matches more closely the entered faces or points number.
  • Multiple UV channel optimization
  • Multiple vertex colors channel optimization
  • New exportation formats through the Save As... command

Lightwave version

  • It's now possible to optimize a single or all layers.
  • All UV and vertexs colors are now imported and optimized in Polygon Cruncher.

3DS Max version

  • All UV and vertexs colors channels are now imported and optimized in Polygon Cruncher.
  • Improved stability when replacing objects by optimized objects in 3DS Max scene.

Viewer

  • Low resolution textures setting allows to specify the maximum image size to use.
  • Enable vertexs colors is now more accessible and has been included in the toolbar. It's also possible to display simultaneously textures and vertexs colors.

Others

  • Fix: vertexs are now correctly frozen when optimizing UV using 0.0 as tolerance value.
  • Fix: vertexs are now correctly frozen when they belong to a material which is excluded from the optimization

Improvements in release 6.01

  • Fix: sometimes there can be a long delay between the moment when the optimization computation is done and the moment when the optimization slider is displayed.

Improvements in release 6.0:

  • Optimisation is now computed once for all. The slider gives an immediate access to a given optimization ratio.
  • New method for calculation initialization, which avoid wasting time when changing parameters.
  • Polygon Cruncher pour 3DS Max 6.x
  • Fix: crash when optimizing textured quads faces.

Improvements in release 5.11:

  • Fix: Polygon Cruncher for 3DBrowser crashes when scene has an hierarchy or patches
  • Fix: 3D viewer might crashes on some graphics cards in wireframe mode

Improvements in release 5.1:

  • Polygon Cruncher for 3DBrowser
  • Polygon Cruncher for 3DS Max 5.x
  • Save as, print commands
  • Setup bug correction (wrong path for the help file)

Improvements in release 5.0:

  • Better optimization quality:
    • Optimization allows to keep object symmetry.
    • Advanced parameters that offer control on face compactness and normals inversions.
    • Improvement in the order faces are optimized.

  • Better OpenGL viewer
    • New viewer interface
    • New commands access menus
    • New commands shortcuts
    • Fit on screen command
    • Save as... features
    • New textures files formats support

  • New setup software
  • Help improvement, due to the addition of a lot of concretes examples.

Improvements in release 4.0 of Polygon Cruncher:

  • Better optimization
    • Optimization quality has been really increase (Optimized polygons are more compacts).
    • Better optimization on plane surfaces.
    • New feature : points sharing two (or more) differents materials can be froozen.
    • It's now possible to freeze a point selection for each objects.
    • It's now possible to exclude optimization of one or more materials for each object.
    • Better optimization of vertex colors (It's now possible to freeze points depending on a color threshold).
  • Improved OpenGL viewer
    • Textures are now displayed in the OpenGL viewer.
    • New icons for combinated modes (smooth+wireframe, flat shading+wireframe).
    • Complete OpenGL preferences (textures directories, lighting...).
    • New camera interface.
    • Faster OpenGl display.
  • A new interface
    • New user interface to simplify use of Polygon Cruncher
    • New visualization toolbar.
    • New display for optimization statistics.
    • New optimization progress bar.

Improvements in release 3.0 of Polygon Cruncher:

    Texture coordinates and vertex colors are kepted.
  • Texture discontinuity preservation depending on a choosen tolerance value.
  • Optimization specifying a wished number of points or faces.
  • Detailed information on object optimization.
  • Better optimization on coplanar faces.
  • 3DS Max version:
    • optimization on a selected face set or on an invert selected face set.
  • Improved OpenGL viewer:
    • New controler in rotation mode.
    • Visualization of faces that are excluded of optimization.
    • OpenGL preferences (wireframe color, semi-transparent mode...)
    • Improved performances.

Improvements in release 2.0 of Polygon Cruncher:

  • New OpenGl viewer
    • Smooth shader
    • User defined smooth angle.
    • Wireframe & smooth shader, wireframe & flat shader : this allow you to see the optimization and the final object appearance.
    • Moving tools icons.
  • New optimization features :
    • Materials optimization : you can now optimize one or several materials. Materials frontiers are perfectly kepted.
    • Object optimization : you can now optimize one or several object.
  • New triangulation algorithm for preparing objects before optimization. Concaves faces are now perfectly optimised under Lightwave.
  • Better use interface.