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>> What's are the benefits to use Polygon Cruncher 10 instead Polygon Cruncher 9?
Overview
Polygon Cruncher is a stand alone software and as well as a plugin for :

- 3D Photo Browser
Polygon Cruncher is included in 3D Photo Browser package.
- Lightwave Modeler / Inspire 3D
32 and 64 bits :
V6.x, V7.x, V8.x, V9.x, V10.x, V11.x and more
- 3DS Max / Autodesk VIZ
Utility & Modifier
plugins
32 bits :
V6.x, V7.x, V8.x
32 and 64 bits : V9.x, 2008, 2009, 2010, 2011, 2012
Polygon Cruncher is also available through a SDK for developers. Look at the differences between these versions.
Polygon Cruncher reduces the number of polygons of your objects without
changing their appearance. You keep all details even at high optimization
ratio. You also keep texture information, vertex colors, user defined normals. You protect object borders, material boundaries, UVs seams... You
can optimized taking care of the symetry of your objects.
Polygon Cruncher has an OpenGL view which allows controlling
optimization results whenever you want.
Moreover, Polygon Cruncher features batch processing: select
the optimization levels you wish and let's go! You optimize one or
more scenes at different levels in a single step.
Polygon Cruncher uses an exceptional algorithm developed since 10 years, which
gives incomparable results, really better than what you can get with
optimizer provided with 3DS Max or Lightwave.
Polygon Cruncher is really simple to use. It has been chosen
by major 3D companies: Autodesk, Anark, Activision, Epic Games, Airbus, Boeing, Sega, Sony, 3DO,
Digital Domain, Kalisto...
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Original object
18340 faces
11400 points
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Optimized object
faces removed up to 90 %
1834 faces
1140 points
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| Look at others optimization samples |
Polygon
Cruncher list of features
Polygon Cruncher is very fast and can handle million of polygons
- It reduces clerverly the number of faces of your model up to 80% keeping all details
- Once optimization has been computed, you can modify the level of details in real time
- It keeps materials UV textures, vertex colors, user normals
- It keep mesh symmetry
- It protects object boundaries, material boundaries, UV seams...
- It includes progressive optimization that first optimize objects with many faces in your scene.
- It offers an OpenGL preview which simplifies optimization control
- It can import/export many 3D formats (collada, xsi, lxo, 3ds, obj, stl, skp...) and performs file update to keep animation, bones, shaders...
- It includes batch optimization module. Optimize a set of files and define the optimization levels you need
- It includes merge faces / weld vertexes features
- The stand alone version allows to use it whenever you need it in a simple way
Differences
between Polygon Cruncher versions
Note: the stand alone version of Polygon Cruncher is included in both:
- Polygon Cruncher for 3ds Max / Lightwave setup package
- 3D Photo Browser setup package
Registering to Polygon Cruncher for Lightwave, for 3ds Max or for 3D Photo Browser gives you a serial number that is available for Polygon Cruncher stand alone.
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Polygon Cruncher
for 3D Photo Browser
and
Stand Alone version |
Polygon Cruncher
for 3DS Max / Autodesk VIZ
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Polygon Cruncher
for Lightwave / Inspire 3D
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Type |
Application (.exe) |
Utility plugin (.dlu)
Modifier plugin (.dlm) |
Plugin (.p) |
| Importation of the scene to optimize in
Polygon Cruncher |
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| Exportation of the optimized scene from
Polygon Cruncher |
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Automatic scene update
or
possibility to save optimized
scene using one of the exportation format.
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Automatic layer update
or possibility to save optimized
scene using one of the exportation format.
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| Dynamic file update |
Yes
(if the file format allows it)
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Yes
(if the file format allows it) |
Yes
(if the file format allows it)
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| Batch processing |
Yes
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Yes
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Yes
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| OpenGL view |
Yes
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Yes
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Yes
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| Pre-calculated optimization for optimizing
in real time |
Yes
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Yes
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Yes
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| Opportunity to optimize an object selection |
Yes
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Yes
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Yes
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| Opportunity to optimize a material selection |
Yes
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Yes
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Yes
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| Texture preservation |
Yes
(if texture read and write is supported by format)
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Yes
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Yes
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| Vertexs colors preservation |
Yes
(if texture read and write is supported by format)
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Yes
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Yes
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| Control on texture and vertexs colors
optimization |
Yes
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Yes
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Yes
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| Control on normals optimization |
Yes |
Yes |
Yes |
| Others |
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3DS Max specific information Preservation (modifiers, animation...) |
Points and faces selection preservation |
| Additional features |
- Importation feature to complete LightWave and 3DS Max recognized formats.
- Advanced merge points feature
- Advanced merge coplanare faces feature
- Save scene as bitmap
- Print scene
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