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Polygon Cruncher box shot

Polygon Cruncher

>> What's are the benefits to use Polygon Cruncher 10 instead Polygon Cruncher 9?

Overview

Polygon Cruncher is a stand alone software and as well as a plugin for :
Polygon Cruncher interface

  • 3D Photo Browser
    Polygon Cruncher is included in 3D Photo Browser package.
  • Lightwave Modeler / Inspire 3D
    32 and 64 bits : V6.x, V7.x, V8.x, V9.x, V10.x, V11.x and more
  • 3DS Max / Autodesk VIZ
    Utility & Modifier plugins
    32 bits : V6.x, V7.x, V8.x
    32 and 64 bits : V9.x, 2008, 2009, 2010, 2011, 2012

Polygon Cruncher is also available through a SDK for developers. Look at the differences between these versions.

Polygon Cruncher reduces the number of polygons of your objects without changing their appearance. You keep all details even at high optimization ratio. You also keep texture information, vertex colors, user defined normals. You protect object borders, material boundaries, UVs seams... You can optimized taking care of the symetry of your objects.

Polygon Cruncher has an OpenGL view which allows controlling optimization results whenever you want.

Moreover, Polygon Cruncher features batch processing: select the optimization levels you wish and let's go! You optimize one or more scenes at different levels in a single step.

Polygon Cruncher uses an exceptional algorithm developed since 10 years, which gives incomparable results, really better than what you can get with optimizer provided with 3DS Max or Lightwave.

Polygon Cruncher is really simple to use. It has been chosen by major 3D companies: Autodesk, Anark, Activision, Epic Games, Airbus, Boeing, Sega, Sony, 3DO, Digital Domain, Kalisto...

Original object
18340 faces
11400 points
Optimized object
faces removed up to 90 %
1834 faces
1140 points
Look at others optimization samples

Polygon Cruncher list of features

  • Polygon Cruncher control panelPolygon Cruncher is very fast and can handle million of polygons
  • It reduces clerverly the number of faces of your model up to 80% keeping all details
  • Once optimization has been computed, you can modify the level of details in real time
  • It keeps materials UV textures, vertex colors, user normals
  • It keep mesh symmetry
  • It protects object boundaries, material boundaries, UV seams...
  • It includes progressive optimization that first optimize objects with many faces in your scene.
  • It offers an OpenGL preview which simplifies optimization control
  • It can import/export many 3D formats (collada, xsi, lxo, 3ds, obj, stl, skp...) and performs file update to keep animation, bones, shaders...
  • It includes batch optimization module. Optimize a set of files and define the optimization levels you need
  • It includes merge faces / weld vertexes features
  • The stand alone version allows to use it whenever you need it in a simple way

Differences between Polygon Cruncher versions

Note: the stand alone version of Polygon Cruncher is included in both:

  • Polygon Cruncher for 3ds Max / Lightwave setup package
  • 3D Photo Browser setup package

Registering to Polygon Cruncher for Lightwave, for 3ds Max or for 3D Photo Browser gives you a serial number that is available for Polygon Cruncher stand alone.

 

Polygon Cruncher
for 3D Photo Browser
and Stand Alone version

Polygon Cruncher
for 3DS Max / Autodesk VIZ

Polygon Cruncher
for Lightwave / Inspire 3D

Type
Application (.exe)
Utility plugin (.dlu)
Modifier plugin (.dlm)
Plugin (.p)
Importation of the scene to optimize in Polygon Cruncher

3DS Max scene or object selection
and all recognized files formats

Current, active or all Lightwave layers
and all recognized files formats
Exportation of the optimized scene from Polygon Cruncher
Saving using one of the exported format.
Automatic scene update
or possibility to save optimized scene using one of the exportation format.
Automatic layer update
or possibility to save optimized scene using one of the exportation format.
Dynamic file update
Yes
(if the file format allows it)
Yes
(if the file format allows it)
Yes
(if the file format allows it)
Batch processing
Yes
Yes
Yes
OpenGL view
Yes
Yes
Yes
Pre-calculated optimization for optimizing in real time
Yes
Yes
Yes
Opportunity to optimize an object selection
Yes
Yes
Yes
Opportunity to optimize a material selection
Yes
Yes
Yes
Texture preservation
Yes
(if texture read and write is supported by format)
Yes
Yes
Vertexs colors preservation
Yes
(if texture read and write is supported by format)
Yes

Yes

Control on texture and vertexs colors optimization
Yes
Yes
Yes
Control on normals optimization
Yes
Yes
Yes
Others
-
3DS Max specific information Preservation (modifiers, animation...)
Points and faces selection preservation
Additional features

- Importation feature to complete LightWave and 3DS Max recognized formats.
- Advanced merge points feature
- Advanced merge coplanare faces feature
- Save scene as bitmap
- Print scene