Polygon Crucher SDK - Documentation
Documentation
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Topics
Here is a list of all topics with brief descriptions:
[detail level
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Start using the SDK
Compilation under Windows
Compilation under MacOS
Compilation under Linux
Memory allocation
Compilation under Windows
SDK package content
Using the SDK in different contexts
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The scene and its organization
Traversing the different nodes of the scene
Working with nodes
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Working with objects
Working with faces
Materials
About animation
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Different kind of normals
Smooth angle and normals
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Read and write 3D files
Implementing your own 3D parser
Keep as much as possible information when saving a scene using Update Mode
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Optimizing mesh
Optimizing textures
Optimizing normals
Dynamic optimization
Interactive optimization
Splitting geometry before optimization
Generated by
1.9.8