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Polygon Crucher SDK - Documentation
Documentation
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3D import / export classes definitions More...
3D import / export classes definitions
#include "IoCommon.h"
Go to the source code of this file.
Classes | |
class | CSceneImportOptions |
This class is used to provide some specific options when loading scene file. More... | |
class | CSceneExportOptions |
This class is used to provide some specific options when exporting a 3D scene. More... | |
class | C3DIo |
C3DIo class handles reading / writing / updating 3D file. More... | |
class | C3DParser |
Class for reading / writing a specific file format. If is called by C3DIo when extension has been recognized to belong to the parser recognized extension. More... | |
Macros | |
#define | PRIVATE_IO_SPECIFIC_OPTIONS MAKE_CUSTOM_ID('S', 'P', 'C', 'I') |
Common import/export options | |
#define | COMMON_IMPORT_COPY_EMBED_TO_DIR MAKE_CUSTOM_ID('C', 'Y', 'E', 'M') |
String: a path where to copy the embedded textures (use by FBX/SKP/GLTF). When use the embeded media are extracted and not deleted. Otherwise embeded content is extracted on scene opening and deleted when scene is released. | |
#define | COMMON_IMPORT_FROM_MEMORY_DATA MAKE_CUSTOM_ID('I', 'M', 'M', 'D') |
Binary: a memory block containing the data file that is used for parsing (GLTF/SKP). Note, that the filename is required because it defined the memory block format as well as a path that can be useful for textures, or default name. | |
#define | COMMON_EXPORT_TO_MEMORY MAKE_CUSTOM_ID('E', 'X', 'M', 'M') |
Bool: false by default, set to true if you require an export to a memory data block (GLTF). Once output performed, the memory data block can be retrieved thourgh the parser options COMMON_EXPORT_MEMORY_DATA. filename is required as it defined the output format. | |
#define | COMMON_EXPORT_MEMORY_DATA MAKE_CUSTOM_ID('E', 'M', 'M', 'D') |
Binary: a memory data block that is used for parsing the specific file format instead of the provided filename. Note, that the filename is required as it defined the memory block format as well as a a file path that can be used for textures, or default name. | |
GLTF import / export options | |
#define | GLTF_IMPORT_WELD_POINTS MAKE_CUSTOM_ID('W', 'E', 'L', 'D') |
Bool: weld points at import. | |
#define | GLTF_EXPORT_OPTION_EMBEDDED_MEDIA MAKE_CUSTOM_ID('E', 'M', 'B', 'D') |
Bool: Write optionBoolean options for embedded media. If set to true, GLTF will embed media when writting. | |
#define | GLTF_EXPORT_JPEG_COMPRESSION MAKE_CUSTOM_ID('J', 'G', 'C', 'M') |
UInt: JPEG compression factor. | |
#define | GLTF_EXPORT_JPEG_MODE MAKE_CUSTOM_ID('J', 'G', 'M', 'D') |
UInt: false (0): native texture format, 1 : JPG except if transparencies or normal map, 2: JPG except if normal map, 3 : always Jpeg. | |
Wavefront import / export options | |
#define | OBJ_IO_FILE_ENCODING MAKE_CUSTOM_ID('W', 'V', 'E', 'N') |
Functions | |
void | RegisterIOPlugins () |
void | FreeIOPlugins () |
FBX import / export options | |
#define | FBX_EXPORT_OPTION_EMBEDDED_MEDIA MAKE_CUSTOM_ID('E', 'M', 'B', 'D') |
Bool: Write optionBoolean options for embedded media. If set to true, FBX will embed media when writting. | |
#define | FBX_IO_OPTION_PASSWORD MAKE_CUSTOM_ID('P', 'S', 'W', 'D') |
CXString: String that contains a password to read/write the fbx. | |
#define | FBX_EXPORT_OPTION_SAVE_MATID MAKE_CUSTOM_ID('M', 'T', 'I', 'D') |
Unsigned int: Save material ID in properties (not used) | |
#define | FBX_EXPORT_OPTION_FBX_VERSION MAKE_CUSTOM_ID('F', 'X', 'V', 'S') |
Unsigned int (FbxExportVersion): The fbx target version to use. | |
#define | FBX_EXPORT_OPTION_FBX_ASCII MAKE_CUSTOM_ID('F', 'X', 'I', 'I') |
bool: set to true to export in ASCII | |
#define | FBX_EXPORT_CONVERT_MATERIAL_TO_STANDARD MAKE_CUSTOM_ID('C', 'V', 'S', 'T') |
bool: true convert pbr material to standard material | |
#define | FBX_EXPORT_KEEP_PBR_FORMAT MAKE_CUSTOM_ID('K', 'P', 'P', 'B') |
bool: keep the input PBR format if defined (max or Maya) | |
#define | FBX_EXPORT_PBR_FORMAT MAKE_CUSTOM_ID('C', 'V', 'P', 'B') |
UInt: 0: 3ds max PBR format, 1: Maya PBR format. | |
enum | FbxExportVersion { FBX_2010 = 2010 , FBX_2011 = 2011 , FBX_2012 = 2012 , FBX_2013 = 2013 , FBX_2014 = 2014 , FBX_2016 = 2016 , FBX_2018 = 2018 , FBX_2019 = 2019 , FBX_2020 = 2020 , FBX_MOST_RECENT = 0 , FBX_DEFAULT_VERSION = FBX_MOST_RECENT } |
typedef enum FbxExportVersion | FbxExportVersion |
JT import / export options | |
#define | JT_IO_OPTION_SIEMENS_ID MAKE_CUSTOM_ID('S', 'I', 'E', 'M') |
Unsigned Integer that contains a password to register siemens toolkit. If not defined, evaluation scheme is used, meaning that the parser will fails once evaluation period is over. | |
#define | JT_IO_OPTION_FLAGS MAKE_CUSTOM_ID('J', 'T', 'F', 'G') |
Unsigned int : flags for control on import / export, Cf. JTIoFlags. | |
#define | JT_IMPORT_OPTION_SPECIFIC_LOD MAKE_CUSTOM_ID('S', 'L', 'O', 'D') |
Unsigned int : define a specific LOD to load. | |
enum | JTIoFlags { JT_UNDEFINED_FLAGS = 0x00 , JT_IMPORT_CONCATENATE = 0x01 , JT_IMPORT_LOAD_LOD = 0x02 , JT_PRIVATE_FLAGS = 0xFF000000 , JT_UPDATE_STORE = 0x01000000 , JT_DO_UPDATE = 0x02000000 } |
typedef enum JTIoFlags | JTIoFlags |
Sketchup import / export options | |
#define | SKP_IMPORT_TRIANGULATE MAKE_CUSTOM_ID('T', 'R', 'I', 'A') |
Bool: always uses internal sketchup trianguler. | |
#define | SKP_IMPORT_FORCE_AFFINE_UV MAKE_CUSTOM_ID('A', 'F', 'U', 'V') |
Bool: true by default - Reduce the number of texture by considering that all transformation are affine. Provide the parameter with false to get an accurate projection which might result in a large texture file amount. | |
#define | SKP_IMPORT_FORCE_TEXTURE_FORMAT MAKE_CUSTOM_ID('T', 'X', 'T', 'F') |
Unsigned int: 0 (default): native sketchup texture format. 1: texture are converted to PNG format. 2: Texture are converted to JPG format (transparency loss) | |
#define | SKP_IMPORT_COLLAPSE_LIVECOMPONENT MAKE_CUSTOM_ID('L', 'V', 'C', 'L') |
Bool: Concatenate live component sub hierarchy to a single node. | |
#define | SKP_IMPORT_COLLAPSE_DEFINITION MAKE_CUSTOM_ID('S', 'M', 'Y', 'D') |
Bool: collapse definition. | |
#define | SKP_IMPORT_COLLAPSE_GROUP MAKE_CUSTOM_ID('S', 'M', 'Y', 'G') |
Bool: collapse group. | |
#define | SKP_IMPORT_SKIP_CURVE MAKE_CUSTOM_ID('S', 'K', 'C', 'R') |
Bool: skip curves. | |
#define | SKP_IMPORT_TRACK_SKPID MAKE_CUSTOM_ID('S', 'K', 'T', 'K') |
Bool: track skp ids to know what id is in mootools object. | |
#define | SKP_EXPORT_VERSION MAKE_CUSTOM_ID('S', 'K', 'V', 'R') |
UInt: version to export: | |
enum | SkpExportVersion { SKP_2013 = 2013 , SKP_2014 = 2014 , SKP_2015 = 2015 , SKP_2016 = 2016 , SKP_2017 = 2017 , SKP_2018 = 2018 , SKP_2019 = 2019 , SKP_2020 = 2020 , SKP_2021 = 2021 , SKP_MOST_RECENT = 0 , SKP_DEFAULT_VERSION = SKP_MOST_RECENT } |
typedef enum SkpExportVersion | SkpExportVersion |
Use these flags to keep control on the JT import / export process using settings JT_IO_FLAGS through CSceneExportOptions::GetData / CSceneImportOptions::GetData
Enumerator | |
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JT_IMPORT_CONCATENATE | Concatenate meshes that are part of the same assembly. |
JT_IMPORT_LOAD_LOD | Load a specific lod meshes, which is defined by JT_IO_SPECIFIC_LOD. |
Defines the Sketchup file version to use with SKP_EXPORT_VERSION