Polygon Crucher SDK - Documentation
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3DGroup.h
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1//! @file 3DGroup.h
2//! @brief C3DGroup object handles an empty object used to organize scene hierarchically
3//////////////////////////////////////////////////////////////////////
4
5#if !defined(AFX_3DGROUP_H__5C85DAE7_BE95_4F8B_B661_B0CF9BE55255__INCLUDED_)
6#define AFX_3DGROUP_H__5C85DAE7_BE95_4F8B_B661_B0CF9BE55255__INCLUDED_
7
8#ifdef _MSC_VER
9#pragma once
10#endif // _MSC_VER
11
12#include "3DBaseObject.h"
13
14BEGIN_MOOTOOLS_NAMESPACE
15
16//! @class C3DGroup
17//! @brief C3DGroup class is an object without geometry. C3DGroup allows to organize the scene hierarchically.
18//! @details A C3DGroup usually has one or more children.
19//! C3DScene::CleanGroups can be use to remove groups from the scene that have no descendants.
20//!
21class DLL_3DFUNCTION C3DGroup : public C3DBaseObject
22{
23 DECLARE_SERIAL_XOBJECT(C3DGroup);
24
25public:
26 C3DGroup();
27 virtual ~C3DGroup();
28};
29
30END_MOOTOOLS_NAMESPACE
31
32#endif // !defined(AFX_3DGROUP_H__5C85DAE7_BE95_4F8B_B661_B0CF9BE55255__INCLUDED_)
C3DBaseObject class which is the common base class for all object types.
This is the base class for any kind of object.
Definition 3DBaseObject.h:106
C3DGroup class is an object without geometry. C3DGroup allows to organize the scene hierarchically.
Definition 3DGroup.h:22