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Baking normal and occlusion maps with 3DBrowser

A step-by-step guide to the easiest way to optimize your 3D objects and generate normals maps for the LOD. With 3DBrowser Pro, including Polygon Cruncher, all this is easily done.

The tutorial covers all the steps: downloading a model, preparing for optimization, optimization, generating normals maps, exporting to sketchfab and resampling an existing normals map.

Some useful links on normal map baking:

Detailed explanation of the basic principles of baking
Normal map orientation in various programs
Sketchfab link to Virtual Museums of Małopolska
Link to the Virtual Museums of Małopolska