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On-the-fly mesh optimization / tethering

Posted: Wed Apr 08, 2026 7:09 am
by Pike
Hi everyone,

I've been using Polygon Cruncher quite a bit lately to optimize some pretty large scans before uploading them to my cloud. The problem is that I'm often on the go and using a shared connection from my phone. Do you know if there’s a specific setting to optimize rendering without the upload eating up all my data plan every time? I’m trying to limit roaming charges when I work outside Europe, so if you have any tips on export formats that use the least bandwidth, I’d love to hear them.