Optimizing creates vertices that leave gaps when moved(3DS)

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cruncherman
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Optimizing creates vertices that leave gaps when moved(3DS)

Post by cruncherman » Thu Mar 05, 2015 1:55 pm

Take this vertex for example:
Image

If I move the vertex:
Image

Is there any option I should tick in the Polygon Cruncher to prevent this from happening?

mootools
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Re: Optimizing creates vertices that leave gaps when moved(3

Post by mootools » Tue Dec 01, 2015 12:19 pm

Strange result, which should not occurs.

I guess that there might be an UV seams along the line that belong to the vertex.
Cruncher might move points along that line independently on both side of the frontiers.
I suppose this lead to such results.

Having the mesh would help to understand why this occurs.
This should be dig.

Thanks,
Manuel

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