Page 1 of 1

Optimizing creates vertices that leave gaps when moved(3DS)

Posted: Thu Mar 05, 2015 1:55 pm
by cruncherman
Take this vertex for example:
Image

If I move the vertex:
Image

Is there any option I should tick in the Polygon Cruncher to prevent this from happening?

Re: Optimizing creates vertices that leave gaps when moved(3

Posted: Tue Dec 01, 2015 12:19 pm
by mootools
Strange result, which should not occurs.

I guess that there might be an UV seams along the line that belong to the vertex.
Cruncher might move points along that line independently on both side of the frontiers.
I suppose this lead to such results.

Having the mesh would help to understand why this occurs.
This should be dig.

Thanks,
Manuel