Page 1 of 1

Zbrush

Posted: Wed Jan 14, 2009 2:03 pm
by fmasuela
Hey
Suppose I have sculpted a high resolution mesh in Zbrush (ie 3 million polygons), and I intend to animate the low res mesh in 3D Max or Maya.
Than I export the high resolution mesh from Zbrush as an OBJ file, and open it into 3D Photo Browser, to reduce the amount of polygons (lets say 2 thousand polys) and save it as a new OBJ file.

Question: using this new low poly mesh, can I re-import it into Zbrush again, as a base mesh, considering I already have a high res mesh?
I intend to extract the Normal Map in Zbrush.


Tks
Fernando

Re: Zbrush

Posted: Fri Feb 19, 2010 12:34 am
by Avotas
For Normal Mapping to work, you can't change your UV coordinates between the high and low polygon mesh files. It should work, I would just download the trail and give it a quick test. I'm interested in the results.