Table of contents

Generalities

Polygon Cruncher overview
Advantage of mesh optimization
What's new in release 15.50 of Polygon Cruncher?
Credits, thanks
License agreement

Register Polygon Cruncher

License principles
Purchasing a license
Serial number entry
License activation
License deactivation
Information on clear license advantages

License agreement

Contacts

Contacts, technical support

Overview of the different versions of Polygon Cruncher

3ds Max / 3ds Max Design modifier and utility plugin overview
Maya plugin overview
Lightwave plugin overview
3D Browser plugin overview
Standalone version overview
Command Line version overview

Using Polygon Cruncher

Geometry optimization: protecting borders and corners
Optimizing Material and UVs
Optimizing vertex colors
Optimizing normals
Advanced parameters
Limit optimization to specific materials or point selection

Compute and adjust optimization level
Refine optimization for a particular objet
Magic Cruncher: intelligent optimization

Optimizations examples

Optimizing a cow
Optimizing a hand
Optimizing an object using different border modes
Optimizing a materials selection
Optimizing keeping material boundaries
Optimizing an object with vertex colors
Optimizing textured meshes

Using 3D viewer

Specifics Polygon Cruncher features
Displaying constraint points

File menu
Save as
Save scene as image
Print...

Tools menu
Navigating in the scene

Pan
Rotate
Zoom

Preferences
General preferences
Colors and lights
Textures
Textures directories

View menu

Predefined points of view
OpenGL display mode
Enable texturing
Enable vertexs colors
Fit on screen
Full screen