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Generalities
Polygon Cruncher overview
Advantage of mesh optimization
What's new in release 15.50 of Polygon Cruncher?
Credits, thanks
License agreement
Register Polygon Cruncher
License principles
Purchasing a license
Serial number entry
License activation
License deactivation
Information on clear license advantages
License agreement
Contacts
Contacts, technical support
Overview of the different versions of Polygon Cruncher
3ds Max / 3ds Max Design modifier and utility plugin overview
Maya plugin overview
Lightwave plugin overview
3D Browser plugin overview
Standalone version overview
Command Line version overview
Using Polygon Cruncher
Geometry optimization: protecting borders and corners
Optimizing Material and UVs
Optimizing vertex colors
Optimizing normals
Advanced parameters
Limit optimization to specific materials or point selection
Compute and adjust optimization level
Refine optimization for a particular objet
Magic Cruncher: intelligent optimization
Optimizations examples
Optimizing a cow
Optimizing a hand
Optimizing an object using different border modes
Optimizing a materials selection
Optimizing keeping material boundaries
Optimizing an object with vertex colors
Optimizing textured meshes
Using 3D viewer
Specifics Polygon Cruncher features
Displaying constraint points
File menu
Save as
Save scene as image
Print...
Tools menu
Navigating in the scene
Pan
Rotate
Zoom
Preferences
General preferences
Colors and lights
Textures
Textures directories
View menu
Predefined points of view
OpenGL display mode
Enable texturing
Enable vertexs colors
Fit on screen
Full screen
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