Polygon Crucher SDK - Documentation
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Here is a list of all documented enum values with links to the documentation:
- s -
SCENE_COPY_EMPTY_HIERARCHY :
3DType.h
SCENE_COPY_SELECTION_IF_ANY :
3DType.h
SCENE_DATA_FILECLASS :
3DScene.h
SCENE_DATA_FILENAME :
3DScene.h
SCENE_DATA_GEOLOCATION :
3DScene.h
SCENE_DATA_PATCH_LEVEL :
3DScene.h
SCENE_DATA_SMOOTH_ANGLE :
3DScene.h
SCENE_DATA_SMOOTH_MODE :
3DScene.h
SCENE_DATA_TARGET_MR_BBOX :
3DScene.h
SCENE_DATA_TEMPORARY_TEXTURES :
3DScene.h
SCENE_DATA_TEXTURE_PATHS :
3DScene.h
SCENE_EXPORT_CHILDS_BELONG_TO_GROUP :
3DType.h
SCENE_EXPORT_CLEAN_GROUPS :
3DType.h
SCENE_EXPORT_CONCATENATE_SCENE :
3DType.h
SCENE_EXPORT_CONVERT_PATCH :
3DType.h
SCENE_EXPORT_CONVERT_TO_STANDARD_MATERIALS :
3DType.h
SCENE_EXPORT_COPY_TEXTURES :
3DType.h
SCENE_EXPORT_COPY_TEXTURES_RENAME :
3DType.h
SCENE_EXPORT_CREATE_NODES_FROM_BACKFACE_MATERIALS :
3DType.h
SCENE_EXPORT_DEFAULT :
3DType.h
SCENE_EXPORT_DISCONNECT_FACES :
3DType.h
SCENE_EXPORT_GENERATE_NORMALS :
3DType.h
SCENE_EXPORT_GENERATE_UV :
3DType.h
SCENE_EXPORT_GLOBAL_COORDINATES :
3DType.h
SCENE_EXPORT_GLOBALIZE_CHANNELS :
3DType.h
SCENE_EXPORT_KEEP_BACKFACE_MATERIALS :
3DType.h
SCENE_EXPORT_KEEP_HIDDEN_FACES :
3DType.h
SCENE_EXPORT_KEEP_MATERIALS :
3DType.h
SCENE_EXPORT_MAKE_UNIQUE_NAME :
3DType.h
SCENE_EXPORT_PATCH_KEEP_SOURCE :
3DType.h
SCENE_EXPORT_PREVENT_COPY :
3DType.h
SCENE_EXPORT_QUADRANGULATE :
3DType.h
SCENE_EXPORT_REMOVE_CURVE :
3DType.h
SCENE_EXPORT_REMOVE_GROUP :
3DType.h
SCENE_EXPORT_REMOVE_MESH :
3DType.h
SCENE_EXPORT_REMOVE_PATCH :
3DType.h
SCENE_EXPORT_REMOVE_SPEC_NORMALS :
3DType.h
SCENE_EXPORT_REMOVE_UV :
3DType.h
SCENE_EXPORT_REMOVE_VC :
3DType.h
SCENE_EXPORT_SAVE_HIDDEN :
3DType.h
SCENE_EXPORT_TRIANGULATE :
3DType.h
SCENE_EXPORT_TRY_UPDATE_FILE :
3DType.h
SCENE_IMPORT_CLEAN_EMPTY_NODES :
3DType.h
SCENE_IMPORT_CLEAN_GROUPS :
3DType.h
SCENE_IMPORT_CONCATENATE :
3DType.h
SCENE_IMPORT_CONCATENATE_BY_MATERIALS :
3DType.h
SCENE_IMPORT_DEFAULT :
3DType.h
SCENE_IMPORT_DISCONNECT_FACES :
3DType.h
SCENE_IMPORT_GENERATE_UV :
3DType.h
SCENE_IMPORT_GLOBAL_COORDINATES :
3DType.h
SCENE_IMPORT_IGNORE_HIDDEN_NODES :
3DType.h
SCENE_IMPORT_KEEP_GUID :
3DType.h
SCENE_IMPORT_MERGE_COPLANAR_FACES :
3DType.h
SCENE_IMPORT_RAW_IMPORT :
3DType.h
SCENE_IMPORT_TRIANGULATE :
3DType.h
SCENE_IMPORT_UNIFY_NORMALS :
3DType.h
SCENE_IMPORT_UPDATE_MODE :
3DType.h
SCENE_IMPORT_WELD_POINTS :
3DType.h
SCENEOPTIMIZER_DELETE_SCENE :
SceneOptimizer.h
SCENEOPTIMIZER_EXCLUDE_HIDDEN_NODES :
SceneOptimizer.h
SCENEOPTIMIZER_HIDE_FROZEN_FACES :
SceneOptimizer.h
SCENEOPTIMIZER_INTERACTIVE_MODE :
SceneOptimizer.h
SCENEOPTIMIZER_NEW_SCENE_LOADED :
SceneOptimizer.h
SCENEOPTIMIZER_PROGRESSIVE_RATIO :
SceneOptimizer.h
SCENEOPTIMIZER_TRACK_CHANGES :
SceneOptimizer.h
SELECTION_KEEP_SELECTION :
3DScene.h
SELECTION_SELECT_CHILDS :
3DScene.h
SELECTION_SELECT_INSTANCES :
3DScene.h
SORT_BACKFACE_MATERIAL :
3DType.h
SORT_BY_MATERIAL :
3DType.h
SORT_FACE_FLAGS :
3DType.h
SORT_FOR_RENDERING :
3DType.h
SORT_FORCE_BACK_FACE :
3DType.h
SORT_FRONT_AND_BACK_MATERIAL :
3DType.h
SPEC_NORMAL_CHANNEL :
Channel.h
SUBOBJECT_FACE_EQUAL :
3DGeomObject.h
SUBOBJECT_FACE_GREATER :
3DGeomObject.h
SUBOBJECT_FACE_NOTEQUAL :
3DGeomObject.h
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