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Polygon Crucher SDK - Documentation
Documentation
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This is the complete list of members for CMaterials, including all inherited members.
| AddNewMaterial(C3DMaterial *mat) | CMaterials | |
| AdjustPaths(const CXString &targetPath, bool relativePathAllowed) | CMaterials | |
| C3DMaterial::HashInsert (defined in CMaterials) | CMaterials | friend |
| C3DMaterial::HashRemove (defined in CMaterials) | CMaterials | friend |
| CMaterials() (defined in CMaterials) | CMaterials | |
| CopyMaterials(const CMaterials &refmaterials, unsigned int flags=MATERIAL_COPY_KEEP_ID|MATERIAL_COPY_REMOVE_ALL, const C3DScene *dstScene=NULL, const CMaterialHashMap *hash=NULL) (defined in CMaterials) | CMaterials | |
| CreateMissingUVWBackChannels(const CGeomInfo *info, MaterialID matid=MATERIAL_UNDEFINED, MapType type=MAPTYPE_UNDEFINED, CHANNEL_PROPERTIES channelTagFlag=CHANNEL_NONE) const (defined in CMaterials) | CMaterials | |
| CreateNewMaterial(MATERIAL_CLASS materialClass) | CMaterials | |
| CreateNewMaterial(MaterialID &refid, MATERIAL_CLASS materialClass) | CMaterials | |
| FilterByText(const CXString &filter, bool matchCase, C3DMaterialIDArray &matids, bool resetHash) | CMaterials | |
| Find(const C3DMaterial &material, bool sameName) const | CMaterials | |
| FindByID(MaterialID refID, bool createIfMissing=false) const | CMaterials | |
| FindByName(const CXString &name) const | CMaterials | |
| GetCount(MATERIAL_CLASS matclass=MATERIAL_CLASS_UNDEFINED) const (defined in CMaterials) | CMaterials | |
| GetFirst() const | CMaterials | inline |
| GetGuidMgr() const | CMaterials | inline |
| GetMaterials(C3DMaterialArray &mats, bool resetArray=true, MATERIAL_CLASS matclass=MATERIAL_CLASS_UNDEFINED) const | CMaterials | |
| GetMaterials(C3DMaterialArray &mats, MapType maptype, bool checkIfBitmapExist, bool resetArray=true) const (defined in CMaterials) | CMaterials | |
| GetNext(HashPos &pos, MaterialID &id, C3DMaterial *&mat) const (defined in CMaterials) | CMaterials | inline |
| GetScene() const (defined in CMaterials) | CMaterials | inline |
| IsGenerateUVWNeeded(MaterialID matid=MATERIAL_UNDEFINED, MapType type=MAPTYPE_UNDEFINED) const | CMaterials | |
| RemoveAll() (defined in CMaterials) | CMaterials | |
| RemoveMaterial(MaterialID refID, bool deleteIt=true) (defined in CMaterials) | CMaterials | |
| ReplaceMaterial(C3DMaterial *newMat, bool deletePrevious=true) | CMaterials | |
| Serialize(CXArchive &ar) | CMaterials | virtual |
| SetDefaultMaterial(C3DStandardMaterial *defaultMat=NULL) | CMaterials | |
| SetScene(C3DScene *scene) (defined in CMaterials) | CMaterials | |
| ~CMaterials() (defined in CMaterials) | CMaterials | virtual |