Polygon Crucher SDK - Documentation
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CMaterials Member List

This is the complete list of members for CMaterials, including all inherited members.

AddNewMaterial(C3DMaterial *mat)CMaterials
AdjustPaths(const CXString &targetPath, bool relativePathAllowed)CMaterials
C3DMaterial::HashInsert (defined in CMaterials)CMaterialsfriend
C3DMaterial::HashRemove (defined in CMaterials)CMaterialsfriend
CMaterials() (defined in CMaterials)CMaterials
CopyMaterials(const CMaterials &refmaterials, unsigned int flags=MATERIAL_COPY_KEEP_ID|MATERIAL_COPY_REMOVE_ALL, const C3DScene *dstScene=NULL, const CMaterialHashMap *hash=NULL) (defined in CMaterials)CMaterials
CreateMissingUVWBackChannels(const CGeomInfo *info, MaterialID matid=MATERIAL_UNDEFINED, MapType type=MAPTYPE_UNDEFINED, CHANNEL_PROPERTIES channelTagFlag=CHANNEL_NONE) const (defined in CMaterials)CMaterials
CreateNewMaterial(MATERIAL_CLASS materialClass)CMaterials
CreateNewMaterial(MaterialID &refid, MATERIAL_CLASS materialClass)CMaterials
FilterByText(const CXString &filter, bool matchCase, C3DMaterialIDArray &matids, bool resetHash)CMaterials
Find(const C3DMaterial &material, bool sameName) constCMaterials
FindByID(MaterialID refID, bool createIfMissing=false) constCMaterials
FindByName(const CXString &name) constCMaterials
GetCount(MATERIAL_CLASS matclass=MATERIAL_CLASS_UNDEFINED) const (defined in CMaterials)CMaterials
GetFirst() constCMaterialsinline
GetGuidMgr() constCMaterialsinline
GetMaterials(C3DMaterialArray &mats, bool resetArray=true, MATERIAL_CLASS matclass=MATERIAL_CLASS_UNDEFINED) constCMaterials
GetMaterials(C3DMaterialArray &mats, MapType maptype, bool checkIfBitmapExist, bool resetArray=true) const (defined in CMaterials)CMaterials
GetNext(HashPos &pos, MaterialID &id, C3DMaterial *&mat) const (defined in CMaterials)CMaterialsinline
GetScene() const (defined in CMaterials)CMaterialsinline
IsGenerateUVWNeeded(MaterialID matid=MATERIAL_UNDEFINED, MapType type=MAPTYPE_UNDEFINED) constCMaterials
RemoveAll() (defined in CMaterials)CMaterials
RemoveMaterial(MaterialID refID, bool deleteIt=true) (defined in CMaterials)CMaterials
ReplaceMaterial(C3DMaterial *newMat, bool deletePrevious=true)CMaterials
Serialize(CXArchive &ar)CMaterialsvirtual
SetDefaultMaterial(C3DStandardMaterial *defaultMat=NULL)CMaterials
SetScene(C3DScene *scene) (defined in CMaterials)CMaterials
~CMaterials() (defined in CMaterials)CMaterialsvirtual