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Polygon Crucher SDK - Documentation
Documentation
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This is the complete list of members for C3DTVector< TYPE >, including all inherited members.
| C3DTVector() (defined in C3DTVector< TYPE >) | C3DTVector< TYPE > | inline |
| C3DTVector(TYPE *val) (defined in C3DTVector< TYPE >) | C3DTVector< TYPE > | inline |
| C3DTVector(float x, float y, float z) (defined in C3DTVector< TYPE >) | C3DTVector< TYPE > | inline |
| C3DTVector(double x, double y, double z) (defined in C3DTVector< TYPE >) | C3DTVector< TYPE > | inline |
| C3DTVector(const C3DTPoint< TYPE > &point1, const C3DTPoint< TYPE > &point2) (defined in C3DTVector< TYPE >) | C3DTVector< TYPE > | inline |
| C3DTVector(const C3DTVector< TYPE > &vector) (defined in C3DTVector< TYPE >) | C3DTVector< TYPE > | inline |
| C3DTVector(const C3DTPoint< TYPE > &point) (defined in C3DTVector< TYPE >) | C3DTVector< TYPE > | inline |
| C3DTVector(const CQuaternion &quat) (defined in C3DTVector< TYPE >) | C3DTVector< TYPE > | |
| C3DTVector(const C3DTVector< TYPE2 > &vect) (defined in C3DTVector< TYPE >) | C3DTVector< TYPE > | |
| C3DTVector(const C3DTPoint< TYPE2 > &pt) (defined in C3DTVector< TYPE >) | C3DTVector< TYPE > | |
| C3DTVector(const C3DTPoint< TYPE2 > &pt1, const C3DTPoint< TYPE2 > &pt2) (defined in C3DTVector< TYPE >) | C3DTVector< TYPE > | |
| Ceil() const (defined in C3DTVector< TYPE >) | C3DTVector< TYPE > | inline |
| CPt() (defined in CPt) | CPt | inline |
| Div(const C3DTVector &vector, bool checkZero=true) const | C3DTVector< TYPE > | inline |
| Floor() const (defined in C3DTVector< TYPE >) | C3DTVector< TYPE > | inline |
| GetDouble(double *values3d) const | C3DTVector< TYPE > | |
| GetFlags() const (defined in CPt) | CPt | inline |
| GetFloat(float *values3f) const | C3DTVector< TYPE > | |
| Init(float x=0.0f, float y=0.0f, float z=0.0f) (defined in C3DTVector< TYPE >) | C3DTVector< TYPE > | inline |
| Init(double x=0.0, double y=0.0, double z=0.0) (defined in C3DTVector< TYPE >) | C3DTVector< TYPE > | inline |
| InitFromPoint(const C3DTPoint< TYPE > &point) (defined in C3DTVector< TYPE >) | C3DTVector< TYPE > | inline |
| InitFromPoints(const C3DTPoint< TYPE > &point1, const C3DTPoint< TYPE > &point2) (defined in C3DTVector< TYPE >) | C3DTVector< TYPE > | inline |
| Invert() const | C3DTVector< TYPE > | inline |
| InvertCheckZeroSign() const | C3DTVector< TYPE > | inline |
| IsAnormal() const | C3DTVector< TYPE > | inline |
| IsFlagSet(POINT_PROPERTIES flag) const (defined in CPt) | CPt | inline |
| IsInfinite() const | C3DTVector< TYPE > | inline |
| IsNan(bool resetToZero=false) | C3DTVector< TYPE > | inline |
| IsNormalized(double precision=FLOAT_EPSILON) const | C3DTVector< TYPE > | inline |
| IsNull(double precision=PRECISION_LIMIT) const | C3DTVector< TYPE > | inline |
| IsOneFlagSet(int flag) const (defined in CPt) | CPt | inline |
| IsUnit(double precision=PRECISION_LIMIT) const | C3DTVector< TYPE > | inline |
| Length() const (defined in C3DTVector< TYPE >) | C3DTVector< TYPE > | inline |
| Length2() const (defined in C3DTVector< TYPE >) | C3DTVector< TYPE > | inline |
| Mult(const C3DTVector &vector) const | C3DTVector< TYPE > | inline |
| Negate() const | C3DTVector< TYPE > | inline |
| NegateCheckZeroSign() const | C3DTVector< TYPE > | inline |
| Normalize() | C3DTVector< TYPE > | inline |
| Offset(TYPE value) | C3DTVector< TYPE > | inline |
| operator!=(const C3DTVector &src) const (defined in C3DTVector< TYPE >) | C3DTVector< TYPE > | inline |
| operator*(double weight) const (defined in C3DTVector< TYPE >) | C3DTVector< TYPE > | inline |
| operator*(const C3DTVector &vect) const (defined in C3DTVector< TYPE >) | C3DTVector< TYPE > | inline |
| operator*=(double weight) (defined in C3DTVector< TYPE >) | C3DTVector< TYPE > | inline |
| operator+(const C3DTVector &vect) const (defined in C3DTVector< TYPE >) | C3DTVector< TYPE > | inline |
| operator+=(const C3DTPoint< TYPE > &pt) (defined in C3DTVector< TYPE >) | C3DTVector< TYPE > | inline |
| operator+=(const C3DTVector &vect) (defined in C3DTVector< TYPE >) | C3DTVector< TYPE > | inline |
| operator-(const C3DTVector &vect) const (defined in C3DTVector< TYPE >) | C3DTVector< TYPE > | inline |
| operator-() const (defined in C3DTVector< TYPE >) | C3DTVector< TYPE > | inline |
| operator-=(const C3DTPoint< TYPE > &pt) (defined in C3DTVector< TYPE >) | C3DTVector< TYPE > | inline |
| operator-=(const C3DTVector &vect) (defined in C3DTVector< TYPE >) | C3DTVector< TYPE > | inline |
| operator/(double weight) const (defined in C3DTVector< TYPE >) | C3DTVector< TYPE > | inline |
| operator/=(double weight) (defined in C3DTVector< TYPE >) | C3DTVector< TYPE > | inline |
| operator=(const C3DTVector &vect) (defined in C3DTVector< TYPE >) | C3DTVector< TYPE > | inline |
| operator=(const C3DTPoint< TYPE > &pt) (defined in C3DTVector< TYPE >) | C3DTVector< TYPE > | |
| operator=(const C3DTVector< TYPE2 > &vect) (defined in C3DTVector< TYPE >) | C3DTVector< TYPE > | |
| operator=(const C4DPoint &pt) (defined in C3DTVector< TYPE >) | C3DTVector< TYPE > | virtual |
| operator=(const CPt &refpoint) (defined in C3DTVector< TYPE >) | C3DTVector< TYPE > | virtual |
| operator=(const C3DTVector< TYPE2 > &vect) (defined in C3DTVector< TYPE >) | C3DTVector< TYPE > | |
| operator==(const C3DTVector &src) const (defined in C3DTVector< TYPE >) | C3DTVector< TYPE > | inline |
| operator[](int i) (defined in C3DTVector< TYPE >) | C3DTVector< TYPE > | inline |
| operator[](int i) const (defined in C3DTVector< TYPE >) | C3DTVector< TYPE > | inline |
| operator^(const C3DTVector &vect) const (defined in C3DTVector< TYPE >) | C3DTVector< TYPE > | inline |
| SelfDiv(const C3DTVector &vector, bool checkZero=true) | C3DTVector< TYPE > | inline |
| SelfInvert() | C3DTVector< TYPE > | inline |
| SelfMult(const C3DTVector &vector) | C3DTVector< TYPE > | inline |
| SelfNegate() | C3DTVector< TYPE > | inline |
| Serialize(CXArchive &ar) (defined in C3DTVector< TYPE >) | C3DTVector< TYPE > | virtual |
| SetDouble(const double *values3d) | C3DTVector< TYPE > | |
| SetFlag(POINT_PROPERTIES flag, bool set) (defined in CPt) | CPt | inline |
| SetFlags(unsigned int flags) (defined in CPt) | CPt | inline |
| SetFlags(unsigned int flags, bool set) (defined in CPt) | CPt | inline |
| SetFloat(const float *values3f) | C3DTVector< TYPE > | inline |
| SetValues(const TYPE2 *values3t) | C3DTVector< TYPE > | inline |
| SizeOf() const (defined in C3DTVector< TYPE >) | C3DTVector< TYPE > | inline |
| SubstractTo(const C3DTVector &vect) | C3DTVector< TYPE > | inline |
| Swap(unsigned int swapMode) (defined in C3DTVector< TYPE >) | C3DTVector< TYPE > | |
| To4DPoint(C4DPoint &pt) const (defined in C3DTVector< TYPE >) | C3DTVector< TYPE > | virtual |
| ValPtr() (defined in C3DTVector< TYPE >) | C3DTVector< TYPE > | inline |
| ValPtr() const (defined in C3DTVector< TYPE >) | C3DTVector< TYPE > | inline |
| x (defined in C3DTVector< TYPE >) | C3DTVector< TYPE > | |
| y (defined in C3DTVector< TYPE >) | C3DTVector< TYPE > | |
| z (defined in C3DTVector< TYPE >) | C3DTVector< TYPE > | |
| ~CPt() (defined in CPt) | CPt | inlinevirtual |