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Polygon Crucher SDK - Documentation
Documentation
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This is the complete list of members for C3DTVector< TYPE >, including all inherited members.
C3DTVector() (defined in C3DTVector< TYPE >) | C3DTVector< TYPE > | inline |
C3DTVector(TYPE *val) (defined in C3DTVector< TYPE >) | C3DTVector< TYPE > | inline |
C3DTVector(float x, float y, float z) (defined in C3DTVector< TYPE >) | C3DTVector< TYPE > | inline |
C3DTVector(double x, double y, double z) (defined in C3DTVector< TYPE >) | C3DTVector< TYPE > | inline |
C3DTVector(const C3DTPoint< TYPE > &point1, const C3DTPoint< TYPE > &point2) (defined in C3DTVector< TYPE >) | C3DTVector< TYPE > | inline |
C3DTVector(const C3DTVector< TYPE > &vector) (defined in C3DTVector< TYPE >) | C3DTVector< TYPE > | inline |
C3DTVector(const C3DTPoint< TYPE > &point) (defined in C3DTVector< TYPE >) | C3DTVector< TYPE > | inline |
C3DTVector(const CQuaternion &quat) (defined in C3DTVector< TYPE >) | C3DTVector< TYPE > | |
C3DTVector(const C3DTVector< TYPE2 > &vect) (defined in C3DTVector< TYPE >) | C3DTVector< TYPE > | |
C3DTVector(const C3DTPoint< TYPE2 > &pt) (defined in C3DTVector< TYPE >) | C3DTVector< TYPE > | |
C3DTVector(const C3DTPoint< TYPE2 > &pt1, const C3DTPoint< TYPE2 > &pt2) (defined in C3DTVector< TYPE >) | C3DTVector< TYPE > | |
Ceil() const (defined in C3DTVector< TYPE >) | C3DTVector< TYPE > | inline |
CPt() (defined in CPt) | CPt | inline |
Div(const C3DTVector &vector, bool checkZero=true) const | C3DTVector< TYPE > | inline |
Floor() const (defined in C3DTVector< TYPE >) | C3DTVector< TYPE > | inline |
GetDouble(double *values3d) const | C3DTVector< TYPE > | |
GetFlags() const (defined in CPt) | CPt | inline |
GetFloat(float *values3f) const | C3DTVector< TYPE > | |
Init(float x=0.0f, float y=0.0f, float z=0.0f) (defined in C3DTVector< TYPE >) | C3DTVector< TYPE > | inline |
Init(double x=0.0, double y=0.0, double z=0.0) (defined in C3DTVector< TYPE >) | C3DTVector< TYPE > | inline |
InitFromPoint(const C3DTPoint< TYPE > &point) (defined in C3DTVector< TYPE >) | C3DTVector< TYPE > | inline |
InitFromPoints(const C3DTPoint< TYPE > &point1, const C3DTPoint< TYPE > &point2) (defined in C3DTVector< TYPE >) | C3DTVector< TYPE > | inline |
Invert() const | C3DTVector< TYPE > | inline |
InvertCheckZeroSign() const | C3DTVector< TYPE > | inline |
IsAnormal() const | C3DTVector< TYPE > | inline |
IsFlagSet(POINT_PROPERTIES flag) const (defined in CPt) | CPt | inline |
IsInfinite() const | C3DTVector< TYPE > | inline |
IsNan(bool resetToZero=false) | C3DTVector< TYPE > | inline |
IsNormalized(double precision=FLOAT_EPSILON) const | C3DTVector< TYPE > | inline |
IsNull(double precision=PRECISION_LIMIT) const | C3DTVector< TYPE > | inline |
IsOneFlagSet(int flag) const (defined in CPt) | CPt | inline |
IsUnit(double precision=PRECISION_LIMIT) const | C3DTVector< TYPE > | inline |
Length() const (defined in C3DTVector< TYPE >) | C3DTVector< TYPE > | inline |
Length2() const (defined in C3DTVector< TYPE >) | C3DTVector< TYPE > | inline |
Mult(const C3DTVector &vector) const | C3DTVector< TYPE > | inline |
Negate() const | C3DTVector< TYPE > | inline |
NegateCheckZeroSign() const | C3DTVector< TYPE > | inline |
Normalize() | C3DTVector< TYPE > | inline |
Offset(TYPE value) | C3DTVector< TYPE > | inline |
operator!=(const C3DTVector &src) const (defined in C3DTVector< TYPE >) | C3DTVector< TYPE > | inline |
operator*(double weight) const (defined in C3DTVector< TYPE >) | C3DTVector< TYPE > | inline |
operator*(const C3DTVector &vect) const (defined in C3DTVector< TYPE >) | C3DTVector< TYPE > | inline |
operator*=(double weight) (defined in C3DTVector< TYPE >) | C3DTVector< TYPE > | inline |
operator+(const C3DTVector &vect) const (defined in C3DTVector< TYPE >) | C3DTVector< TYPE > | inline |
operator+=(const C3DTPoint< TYPE > &pt) (defined in C3DTVector< TYPE >) | C3DTVector< TYPE > | inline |
operator+=(const C3DTVector &vect) (defined in C3DTVector< TYPE >) | C3DTVector< TYPE > | inline |
operator-(const C3DTVector &vect) const (defined in C3DTVector< TYPE >) | C3DTVector< TYPE > | inline |
operator-() const (defined in C3DTVector< TYPE >) | C3DTVector< TYPE > | inline |
operator-=(const C3DTPoint< TYPE > &pt) (defined in C3DTVector< TYPE >) | C3DTVector< TYPE > | inline |
operator-=(const C3DTVector &vect) (defined in C3DTVector< TYPE >) | C3DTVector< TYPE > | inline |
operator/(double weight) const (defined in C3DTVector< TYPE >) | C3DTVector< TYPE > | inline |
operator/=(double weight) (defined in C3DTVector< TYPE >) | C3DTVector< TYPE > | inline |
operator=(const C3DTVector &vect) (defined in C3DTVector< TYPE >) | C3DTVector< TYPE > | inline |
operator=(const C3DTPoint< TYPE > &pt) (defined in C3DTVector< TYPE >) | C3DTVector< TYPE > | |
operator=(const C3DTVector< TYPE2 > &vect) (defined in C3DTVector< TYPE >) | C3DTVector< TYPE > | |
operator=(const C4DPoint &pt) (defined in C3DTVector< TYPE >) | C3DTVector< TYPE > | virtual |
operator=(const CPt &refpoint) (defined in C3DTVector< TYPE >) | C3DTVector< TYPE > | virtual |
operator=(const C3DTVector< TYPE2 > &vect) (defined in C3DTVector< TYPE >) | C3DTVector< TYPE > | |
operator==(const C3DTVector &src) const (defined in C3DTVector< TYPE >) | C3DTVector< TYPE > | inline |
operator[](int i) (defined in C3DTVector< TYPE >) | C3DTVector< TYPE > | inline |
operator[](int i) const (defined in C3DTVector< TYPE >) | C3DTVector< TYPE > | inline |
operator^(const C3DTVector &vect) const (defined in C3DTVector< TYPE >) | C3DTVector< TYPE > | inline |
SelfDiv(const C3DTVector &vector, bool checkZero=true) | C3DTVector< TYPE > | inline |
SelfInvert() | C3DTVector< TYPE > | inline |
SelfMult(const C3DTVector &vector) | C3DTVector< TYPE > | inline |
SelfNegate() | C3DTVector< TYPE > | inline |
Serialize(CXArchive &ar) (defined in C3DTVector< TYPE >) | C3DTVector< TYPE > | virtual |
SetDouble(const double *values3d) | C3DTVector< TYPE > | |
SetFlag(POINT_PROPERTIES flag, bool set) (defined in CPt) | CPt | inline |
SetFlags(unsigned int flags) (defined in CPt) | CPt | inline |
SetFlags(unsigned int flags, bool set) (defined in CPt) | CPt | inline |
SetFloat(const float *values3f) | C3DTVector< TYPE > | inline |
SetValues(const TYPE2 *values3t) | C3DTVector< TYPE > | inline |
SizeOf() const (defined in C3DTVector< TYPE >) | C3DTVector< TYPE > | inline |
SubstractTo(const C3DTVector &vect) | C3DTVector< TYPE > | inline |
Swap(unsigned int swapMode) (defined in C3DTVector< TYPE >) | C3DTVector< TYPE > | |
To4DPoint(C4DPoint &pt) const (defined in C3DTVector< TYPE >) | C3DTVector< TYPE > | virtual |
ValPtr() (defined in C3DTVector< TYPE >) | C3DTVector< TYPE > | inline |
ValPtr() const (defined in C3DTVector< TYPE >) | C3DTVector< TYPE > | inline |
x (defined in C3DTVector< TYPE >) | C3DTVector< TYPE > | |
y (defined in C3DTVector< TYPE >) | C3DTVector< TYPE > | |
z (defined in C3DTVector< TYPE >) | C3DTVector< TYPE > | |
~CPt() (defined in CPt) | CPt | inlinevirtual |