1#if !defined(AFX_3DTOOLS_H__CA6BC29F_FAC2_11D1_A0DE_000000000000__INCLUDED_)
2#define AFX_3DTOOLS_H__CA6BC29F_FAC2_11D1_A0DE_000000000000__INCLUDED_
4BEGIN_MOOTOOLS_NAMESPACE
6#define SLICESCENE_VERTCOUNT_MODE 0
7#define SLICESCENE_VC_MODE 1
9#define SLICESCENE_MODE MAKE_CUSTOM_ID('M', 'O', 'D', 'E')
10#define SLICESCENE_X MAKE_CUSTOM_ID('X', ' ', ' ', ' ')
11#define SLICESCENE_Y MAKE_CUSTOM_ID('Y', ' ', ' ', ' ')
12#define SLICESCENE_Z MAKE_CUSTOM_ID('Z', ' ', ' ', ' ')
13#define SLICESCENE_MAX_VERTS MAKE_CUSTOM_ID('V' ,'E', 'R', 'T')
AXIS_INFO
Definition 3DType.h:320
UP_AXIS_MODE
Definition 3DType.h:360
@ UP_AXIS_Z
Our default mode, nothing done.
Definition 3DType.h:362
This is the base class for any object containing geometry (curve, polygonal object,...
Definition 3DGeomObject.h:49
C3DObject handles polygonal mesh.
Definition 3DObject.h:24
The class allows to get access to the scene graph, node hierarchy, material.
Definition 3DScene.h:306
A node matches one element that is part of the C3DScene graph. It references a C3DBaseObject and has ...
Definition 3DSceneNode.h:64
The class defines an x, y, z 3D point which can use int, float or double.
Definition 3DPoint.h:27
CCustomData is a handly class for storing any kind of data.
Definition CustomData.h:106