OpenGL
/ Preferences
|
Customize the viewer settings
using OpenGL preferences.
You can adjust the view, depending on your computer performances, to accelerate
the display or to increase the render quality
General
preferences
Version: Light / for Dig. Cam. / for 3D Users
menu
access : Tools
OpenGL viewer toolbar
Double-sided
display
Switch between
a double-sided display or a single-sided display. In single-sided mode, faces
display depend on its normal orientation.
Show selected faces
Allows selected faces to be displayed with a specific color. To select this
color click on Selected faces color.Semi-transparent
hidded objects.
Hidded objects
are semi-transparency displayed.
Use vertexs colors when
possible
Show vertexs
colors if your object has color information for each point. For example, this
allows you to control vertexs colors optimization
Activate accumulation
buffer
The activation
of this parameter might improve performances on some graphics cards, but it
increases memory needs. Unchecked by default, activate it when the rendering
is abnormally slow.
Use small icons in toolbars
Check this option
to reduce the toolbars icons size.
Colors
and lights
Version: Light / for Dig. Cam. / for 3D Users
menu
access : Tools
OpenGL viewer toolbar
Background color
Change OpenGL
background color using a color selector.
Selected faces color
Change color of selected faces using a color selector.
Wireframe color (smooth
/ flat)
Change wireframe color when using flat + wireframe or smooth + wireframe
mode.
Lights color
Change the lights
color using a color selector. The default lights color is a light gray.
Single spot lighting
Chech this box
to use a single light to brighten your scene. This reduce the rendering quality
but increase the OpenGL display.
Textures
Version: Light / for Dig. Cam. / for 3D Users
menu
access : Tools
OpenGL viewer toolbar
Enable texturing
Chech this box
to display textures in the OpenGL viewer.
Textures display reduces speed and increases memory needs, but enhances rendering.
Use low resolution textures
When you display textures,
you can reduce memory needs by checking this box. Enter the maximum size
(in pixels) for displaying textures in the Maximum
image size field. Depending on the value you enter, using low resolution
textures decreases rendering quality but increases its speed.
Apply perspective correction
Check this box
to improve textures mapping on your objects. This reduces textures deformations
when you turn around the scene and reduces openGL speed display.
Use smoothed textures
Check this box
to smooth textures and to limit textures aliasing.
This reduces openGL speed display.
Textures
directories
Version: Light / for Dig. Cam. / for 3D Users
menu
access : Tools
OpenGL viewer toolbar
You'll find the list of
directories where the openGL will look for textures files.
The viewer will look for a given texture file first in the current directory,
then in all the directories of this list.
Add path
Use the directory
selector to add a directory to the list.
Remove path
Remove the selected
directories from the list.