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Overview
Polygon Cruncher is a plugin for :

- 3D Photo Browser
Polygon Cruncher is included in 3D Photo Browser package.
- Lightwave Modeler / Inspire 3D
32 and 64 bits :
V6.x, V7.x, V8.x, V9.x and more
- 3DS Max / Autodesk VIZ
32 bits :
V6.x, V7.x, V8.x
32 and 64 bits : V9.x, 2008, 2009, 2010, 2011.
Polygon Cruncher is also available through a SDK for developers. Look at the differences between these versions.
Polygon Cruncher reduces the number of polygons of your objects without
changing their appearance. You keep all details even at high optimization
ratio. You also keep texture information, vertex colors. You
can also optimized taking care of the symmetry of your objects.
Polygon Cruncher has an OpenGL view which allows controlling
optimization results whenever you want.
Moreover, Polygon Cruncher features batch processing: select
the optimization levels you wish and let's go! You optimize one or
more scenes at different levels in a single step.
Polygon Cruncher uses an exceptional algorithm, which
gives incomparable results, really better than what you can get with
optimizer provided with 3DS Max or Lightwave.
Polygon Cruncher is really simple to use. It has been chosen
by major 3D companies: Autodesk, Anark, Activision, Epic Games, Airbus, Boeing, Sega, Sony, 3DO,
Digital Domain, Kalisto...
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Original object
18340 faces
11400 points
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Optimized object
faces removed up to 90 %
1834 faces
1140 points
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| Look at others optimization samples |
Polygon
Cruncher list of features
An
intelligent reduction of the number of faces: useful faces are removed at
last. So you can reduce your model up to 75 % without removing details.
- Optimization is pre-calculated, which allows to optimize the scene in real
time
- You control accurately the number of faces or points you want.
- Polygon Cruncher keeps all UV textures channels information and vertex
colors channels information.
- You can apply Polygon Cruncher on one or more objects at the same time,
on one or several materials. You can work on a faces selection or on an invert
faces selection.
- Respect of symmetry for objects that are symmetrical
- You can protect the border of the objects. Polygon Cruncher allows you
to protect or to exclude objects borders. So your objects stays connected
after optimization process.
- An OpenGL preview which allows you to control optimization results. Several
visualization modes are available.
- Batch optimization of a set of files. You define clearly the optimization
levels you wish for each files.
- Polygon Cruncher is very fast.
Differences
between Polygon Cruncher versions
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Polygon Cruncher
for 3D Photo Browser |
Polygon Cruncher
for 3DS Max / Autodesk VIZ
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Polygon Cruncher
for Lightwave / Inspire 3D
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| Importation of the scene to optimize in
Polygon Cruncher |
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| Exportation of the optimized scene from
Polygon Cruncher |
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Automatic scene update
or
possibility to save optimized
scene using one of the exportation format.
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Automatic layer update
or possibility to save optimized
scene using one of the exportation format.
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| Batch processing |
Yes
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Yes
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Yes
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| OpenGL view |
Yes
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Yes
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Yes
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| Pre-calculated optimization for optimizing
in real time |
Yes
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Yes
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Yes
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| Opportunity to optimize an object selection |
Yes
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Yes
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Yes
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| Opportunity to optimize a material selection |
Yes
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Yes
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Yes
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| Texture preservation |
Yes
(if texture read and write is supported by format)
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Yes
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Yes
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| Vertexs colors preservation |
Yes
(if texture read and write is supported by format)
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Yes
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Yes
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| Control on texture and vertexs colors
optimization |
Yes
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Yes
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Yes
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| Control on normals optimization |
Yes |
Yes |
Yes |
| Others |
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3DS Max specific information Preservation (modifiers, animation...) |
Points and faces selection preservation |
| Additional features |
- Importation feature to complete LightWave and 3DS Max recognized formats.
- Advanced merge points feature
- Advanced merge coplanare faces feature
- Save scene as bitmap
- Print scene
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